Toby12's Recent Forum Activity

  • Once again I owe you a big thank you :). Maybe one day I can return the favour haha :)

  • bump :)

  • Can you use the default fonts in the text box object in commercial applications?

  • I've been messing around with touch controls trying to achieve the following: swiping across the sprite, the sprite then sets to the closest of 8 angles, once the touch has finished and then 8 movement will move the sprite in that direction.

    I've managed to achieve the first half: I can swipe and get it to set to the direction of the swipe (when you look at the capx this might make more sense :P).

    But as soon as you enable 8 direction movement things become really buggy and it doesn't always detect the swipe.

    I did use a different method prior to this capx, but if 2 instances of an object were on the screen when you were swiping both would follow the touch and this way resolved it (not to mention it took a lot less events).

    Capx - dl.dropbox.com/u/17611007/touch%20issue.capx

    Thanks for reading :)

  • This is exactly what I was looking for, thank you soo much :). Will put you in the credits and once again big thank you :) :)

  • I'm looking to have 4 different objects (in this case it would be 4 different colours)spawn at 4 set points on the screen (the four corners). Every X seconds though the colours in the corner would randomly change.

    An example:

    Corner 1: blue

    corner 2: Green

    Corner 3: Red

    Corner 4: Yellow

    ------------------ 2 seconds come up

    Corner 1: Green

    corner 2: Blue

    Corner 3: Red

    Corner 4: Yellow

    The problem i'm having is I keep getting duplicates of the same object. I've tried various different methods of trying to only have only colour up at a time, have messed around with using different animation frames as opposed to objects, but still not having much luck.

    I'm pretty sure I'd need to use animation, as I'd want to anchor these four points to the screen to avoid any bugs with different screen sizes

    Thanks for reading :)

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  • I think there's an example of an angry birds clone somewhere on the forums :)

  • I've read the tutorial on this topic and multiple threads, but still find this area tricky.

    From what I gather it's best to create your game in 16.9 and use scale mode. What I'm still unclear about is how this deals with the issue of smart phones, tablets etc... They have a vast range of resolutions. Should I be creating a game in the highest possible resolution supported by mobile devices and make sure it's in a 16.9 aspect ratio? Or have I completely missed the point :P.

    Searching the forums though, it seems clear to me that the supporting multiple screen sizes is still a grey area. Maybe we can thrash this issue out once and for all and eventually sticky this?

    Thanks for reading :)

    Edit: Said I got a reply but there is no reply O.o

  • you checked this - scirra.com/forum/topic45416.html ?

    There's several examples of grid movement and I'm sure there's one where objects are essentially in the way :).

  • So to avoid scaling issues for different sizes we just make the background bigger and use the 16:9 ratio? Or have I misunderstood something :)

  • bump :)

  • Thanks, helped a lot :)

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Toby12

Member since 25 Nov, 2012

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