Cocoonjs android full screen

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40 short musical loops, perfect for playing in the background on different screens.
  • Hello Guys

    I realy need a quick help because i have to send my .apk game before saturday (4 days left)

    this is the steps i did :

    construct2 -> cocoonjs -> .apk game

    i tested on my galaxy Ace -> works fine no problems detected ...

    Then problems comes :::::

    Galaxy feet : some graphics were hidden (galaxy feet has smaller screen than my galaxy ace).

    Galaxy S,S2 : an empty blank space appears to complete the rest of the screen (bigger screen size).

    this is confusing i don't know what i do ... i used the scale mode when i exported the game on construct

    <img src="smileys/smiley5.gif" border="0" align="middle" />

    please if anyone knows or had the same problem ... SOME HELP <img src="smileys/smiley18.gif" border="0" align="middle" />

  • See supporting multiple screen sizes. Unfortunately CocoonJS doesn't support letterbox mode yet, so you have to deal with different aspect ratios. This often means drawing backgrounds bigger than they need to be, supporting fluid HUD positioning and so on.

  • So to avoid scaling issues for different sizes we just make the background bigger and use the 16:9 ratio? Or have I misunderstood something :)

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  • Yes but i tryed to make the backgroud bigger than the lyout that fix the probleme for my phone but when i tryed with a smaller phonee the

    layout become bigger than the screen ...

  • See supporting multiple screen sizes. Unfortunately CocoonJS doesn't support letterbox mode yet, so you have to deal with different aspect ratios. This often means drawing backgrounds bigger than they need to be, supporting fluid HUD positioning and so on.

    hmm 2015 year and they dont support letterbox mode?...

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