Toby12's Recent Forum Activity

  • Title says it all pretty much.

    I've searched around, apparently windowwidth/height it no longer the way.

    Ashly mentioned viewport here - scirra.com/forum/windowheight-selfheight-not-centering-n-stretch_topic53031.html

    But that doesn't seem to be working.

    Any suggestions guys? Bit stumped on this one, thanks for reading :)

  • Wasn't quite sure where to put this. I'm having issues with touch when I export to cocoonjs. I have mailed their technical support, but I wondered if I might be doing something wrong in construct.

    Basically, I can navigate through the menu fine on a browser, but when using the cocoonjslauncher it doesn't work at all. I thought it might be something to do with the timescale but it wasn't. The menu was working earlier, so I thought I might have added something in construct that's borked it, but honestly can't see what could be interfering.

    Thanks for reading,

    Toby

    EDIT: It was a compatibility issues with cocoonjs and clay.io.

  • Yeah, sorry I've just tried to clarify that :).

    The problem is, the random spawner i'm using makes use of the time expression. I did use a variable originally, but couldn't couldn't see how I'd implement a random spawner if I used one.

    Here's a link to the capx. dl.dropbox.com/u/17611007/create%20at%20random%20period.capx

    It was made by someone else on the forum (the name slips me at this moment).

    EDIT: Maybe it'll work if I set the current time to an integer of the variable. Will try that now :)

    EDIT2: Looking good at the moment. Think that may have solved it. Thanks for the help :) :)

  • I've got events which spawn an object at a random time, this makes use of time scale.

    I've got a problem, I need to reset the time to 0 on when the player dies. For example, the player dies 10 seconds into the game, I click restart or menu button that pops up on screen, I need it to reset the time that has passed to 0.

    You can restart the layout or reset global variables, which is no problem but there doesn't seem to be an easy way to set global time to 0.

    I was wondering if anyone had a solution.

    Thanks for reading :)

  • I think what you've made could be a really interesting game. You could almost play on loads of stupid stereotypes and it'd be really cool to see how many people actually put together the stereotype and the caption together & make the info available on some sort of score sheet.

    Don't know if that was what you're aiming for, but it could be a bit controversial, fun and make people reflect on their view of the world :).

  • Thanks man :). Third time you've helped me :D

  • I've just unplugged my laptop from my monitor and now whenever a dialogue box comes up, I can't see it. I'm guessing construct hasn't picked up on me unplugging my monitor or something weird like that. since the dialogue boxes would have been appearing where my 2nd monitor was.

    Just tried a restart to see if it would fix the problem, it'd didn't :(. Going to re-install construct now and that should do it :).

    Edit: This was using the r114 release btw

  • Hi,

    Thanks for the reply :).

    I've looked at clay.io and they mention ways to encrypt scores to prevent cheating etc. I'm not really sure how to go about implementing something like this though. Is it a rather complex process encrypting variables, in-store purchases etc.?

    EDIT: Would there be any other way I could stop someone from cheating without server side scripting?

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  • This isn't the final version, but I was wondering if it was possible to cheat in this game? It's a simple game based on reaction time.

    I've tried to avoid people cheating by repeatedly spamming a button by:

    1 - randomizing the correct answer

    2 - if you click before the correct answer is up you will loose (not yet implemented but you get pinged to the menu)

    However, I was wondering if anyone on here could manipulate their high score, or find another way to cheat I haven't yet thought of :) .

    So I guess the challenge is break the game haha. If you could reply to this thread if you find any way to cheat it'd be much appreciated.

    Thanks for reading

    Link: dl.dropbox.com/u/17611007/New%20project/index.html

    EDIT: I'm aware you start on a yellow screen, just click it to get through to the real game :). I also know the high scores will post multiple times (will fix that later)

  • bump:)

  • So I originally thought this might be a timescale issue with cocoonjs. However, after removing this I still had issues.

    I'm now experiencing problems with touch controls. They work perfectly fine in browser testing, but not with cocoonjs launch on android. Now I would say this is an obvious cocoonjs issue, except I used the exact same method in a new project (is touching - move in direction.x) and it worked fine with cocoonjs.

    So It seems to be something in my construct file, so I removed everything except the touch and movement events; same issue - works on browser not on mobile.

    I can't for the life of me think why the touch feature seems to have stopped working, I did later import a new animation strip to replace the old arrows. Maybe this caused an issue? But couldn't think why as it was still referencing the same sprite.

    link to capx : dl.dropbox.com/u/17611007/brokeproject.capx

    Thanks for reading

  • I've made the following events

    Start of layout - set timescale 0

    -is touching object X

    (Subevent): on touch end - set timescale 1

    This works perfectly fine when I test it using a browser. However, when using cocoonjs it doesn't seem to work. I was wondering whether anyone else could confirm they experience the same problem, whether its the way I'm going about starting the game or is this just a cocoo

    Will also post on cocoonjs later if this is a bug there side :

    Thanks for reading :)

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Toby12

Member since 25 Nov, 2012

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