Pixel perfick's Recent Forum Activity

  • Here's my first Construct game,two months of headaches worth,but loving every minute of it...I'm no artist,but kinda like the retro feel anyway...showing my age...

    Hoping to get a C2 licence for crimbo so I can do a cut back HTML5 version(hope the GF is reading this!)

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  • some cracking stuff on here,like the look of Omega too,that mountain looks awesome..

  • Sorry silver,consider me suitably embarrased..

    Thanks tulamide!...looks like I learnt something too!...

  • Errr..wouldn't random(22)+1 only give you 21 of your frames?

    random starts at zero meaning random(22)+1 is numbers,1-21.

    also adding random int to ensure you get random whole numbers may be an idea,as not sure if not,getting a whole number would stop a frame change?.....but it may.

  • Mmmm...thanks Jayay...still not sure about it..lol...Maybe I'll play about with it,see what happens....<Boom!>

  • Hi,can anyone explain the "on step" command,in bullet behaviour please.

    And where it would be useful...

    Many thanks.

  • lol...Purrfect...<groan>

  • Ha Ha...Yup, someone noticed all right...

  • Anybody else seen this?.....That's gotta sting!...

    steamcommunity.com/app/214850/discussions/0/828923952115586429

                                                                              

    Leads to interesting discussion on how DRM should be applied and to what degree.

    Only used gamemaker for a while and I found the clunky interface and poor performance of games designed on it,was enough to stop me using it!...

    ...Maybe Steam greenlight was perfect timing....

  • I want the randomly picked object (from the array pool we dealt with before),to be checked for global variable trues,I am assuming a loop would do this,but it would have to carry on checking if it does,or does not find a true comparison.

    I just can't seem to work out how this is done....

  • Ok,Jayjay,I have muddled together a mixture of your way and mine as my project involves the sprites being destructable,which I think was causing issues with your method in my game...still not 100% on loops,how do I use a loop to check a variable...once the first condition is met...the loop checks through possibles and if one (or more)is a "hit"> do something...if not carry on regardless...I can only seem to get the first checked or a constant flow of hits...how does a sub event differ from a condition inside the main trigger?

    can I just add thanks,for your help...and loops do my head in...lol

  • ....Ok,just to add to my confusion,trying your original cap again,it seems to be working perfectly...all I can think of is that I moved/deleted a condition or event inadvertantly...ooops...sorry!

    I will go over my project again later...and let you know how I get on...

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Pixel perfick

Member since 18 Nov, 2012

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