Ok,Jayjay,I have muddled together a mixture of your way and mine as my project involves the sprites being destructable,which I think was causing issues with your method in my game...still not 100% on loops,how do I use a loop to check a variable...once the first condition is met...the loop checks through possibles and if one (or more)is a "hit"> do something...if not carry on regardless...I can only seem to get the first checked or a constant flow of hits...how does a sub event differ from a condition inside the main trigger?
can I just add thanks,for your help...and loops do my head in...lol