Thanks for the info! I found out that the text object was the "rotten apple" in my app. Deleting it set the fps in cocoon back to the 60's :D..
Anyways, I was trying to do a non-game app.. To be specific, a fabulous egg timer!! And it would a most helpful feature in a timing app to actually see the time left.
Isn't there any workaround for this at the moment?
My app isn't doing anything else at the moment, than setting the timer knob sprite angle and updating one text object(timer) every tick.. Still I get 4fps on cocoon when the text is updating, actually the fps drops only when I touch drag on screen to set the time..
**EDIT**
I should really stop being so hasty with my questions.. It says it in the topic: it's the webGL.. Disabling it keeps the fps up...
Move along <img src="smileys/smiley9.gif" border="0" align="middle" />