WaterlooErik's Recent Forum Activity

  • Blinx123: If you're using the latest version of Chrome's Ripple Emulator (0.9.13), there is a Build panel on the right-hand side of the screen. Within the Build panel is a Settings dialog.

    You will need to populate that dialog with the path to your SDK, the path to your folder, your project name and build ID, and your code signing information.

    Once populated, you can close the dialog and Start Services which will launch a command prompt. You can then hit Package and Sign to create the BAR file.

    From the sounds of it, you're having some core functionality issues within Ripple though. Would you be able to fire me some screenshots of what you're seeing to eorosins@blackberry.com and I'll do my best to provide some insight?

  • Unfortunately last I heard there's still a backlog, no need to be worried just yet :-) I've reached out to see if there are any updated timelines that can be shared.

  • Apologies for that, I missed it in my initial post. You are correct that it is an element in the config.xml. I've updated it with a link to this documentation:

    developer.blackberry.com/html5/documentation/icon_element_834676_11.html

    I'll also ensure that the documentation that goes up on the official website has that included.

  • ArcadEd: By all means, fire the BAR(s) to eorossfx@rim.com and I'll test them on physical hardware.

    I'll double check my testing on the current simulator. If it's an issue there, I'll log a bug report against it to hopefully be addressed in the next release.

  • ArcadEd: I can't reproduce the issue with the sample you provided. To be sure I was using the WebGL renderer, I added a textbox as outlined by Kyatric:

    scirra.com/forum/blackberry-10-and-construct-2_topic60201_post371919.html

    I loaded this up onto my Dev Alpha B running the latest OS (newer than the current public release) and am seeing this:

    dropbox.com/s/x87e15xyxnxse8y/IMG_00000072.png

    I've attached my modified CAPX (the only changes are the text box and enabling WebGL) here:

    dropbox.com/s/j53llppjzn84dii/bb-test.capx

    Finally, here's the BAR file I'm testing with (fully signed, so you can load it on as-is):

    dropbox.com/s/iuvsvc2g9lr542l/c2gl.bar

    It would be great if you could give that BAR a shot. If it breaks on your OS, we're likely looking at an OS implementation issue that's been fixed. If it works, it may be the tools used to package the app (though I am just using the most recent public tools.)

    If there are any other "black screen when WebGL is ON" samples out there that people would like to share, fire me the CAPX to eoroswki@rim.com. The more samples we have the more certain we can be :-)

  • Wanted to put this offer out to the folks on this thread (and the larger community.) If you have a BB10 app you've converted and want it showcased at BlackBerry 10 Jam Europe in my frameworks session, give the bottom half of this a read:

    scirra.com/forum/like-money-rim-is-practically-throwing-it-at-you_topic61922_post382157.html

  • ArcadEd: The sound should generally work, it's just that licensing legality doesn't allow us to distribute codecs with the simulator. WAV and some MP3 audio will occasionally work, but it's a bit of a shot in the dark at times.

    And that tool would be great. Once the WebGL rendering issue is squashed, I plan to put up a porting guide for Construct 2 devs (sort of a formal writeup of the posts in this thread.) If you get a GUI solution going, I'd be happy to link to it as well. The ultimate goal is a C2 plugin but a few steps at a time :-)

    I'll also put this offer out to the community. On Feb. 5th/6th I'm going to be in Amsterdam for BlackBerry 10 Jam Europe. I'm presenting a session on various frameworks and will be highlighting Construct 2 in that talk as well. If any developers here want their converted BB10 app showcased on stage with a little blurb about the author, fire me an email to eorosbbw@rim.com. I'll likely only be able to show off 2 or 3, but thought it might be some cool exposure.

  • ArcadEd: Thanks a bunch! Just loading up the latest OS and will give it a look.

  • ArcadEd: If you don't mind that would be great. I must be missing something in my samples as I just can't get it to fail rendering.

  • I appreciate the feedback all :-) Definitely makes me happy to see the positive experiences you're having. We don't plan on stopping here, so don't hesitate to reach out to me at eoroseoj@rim.com if you're hitting any issues, and keep an eye on devblog.blackberry.com for future events.

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  • Hello all, apologies for the delayed response; I was down and out again for most of the weekend catching up on sleep.

    Blinx123: I'm truly sorry to hear that.

    ArcadEd: I appreciate you sticking to it. There have been some issues crop up when WebGL is enabled in some applications (thank you Joannesalfa for highlighting the workaround.) It's one I've been investigating but can't fully peg. I believe it's related to non-power-of-two textures, but I've also seen results that contradict that theory. If anyone has a basic sample application where WebGL ON breaks it, bu WebGL OFF works, please don't hesitate to email me (eoros@rim.com) with the CAPX and I'll investigate it further.

    In terms of next steps, the application review process can take up to 10 days, but the App World team is working around the clock to get them out ASAP. Any deadlines that depend on the approval of these applications will be adjusted in the event that reviews take longer than expected (i.e. we won't disqualify anyone if their app isn't approved by the 25th, instead we'll push that date back.) If applications are rejected, you will also have a window to resubmit the application and still be eligible for the rewards under this Port-a-Thon.

    Rewards will be communicated via email (to your vendor account email) once *all* of your applications have completed review. If you get an email but some applications are missing from the list, or if you get no email and we've announced that emails have been sent out, then please email BlackBerryDeveloperProgrammfa@rim.com to follow-up. We'll post updates on devblog.blackberry.com as we get them.

    EDIT: In terms of payments, these will be done through the vendor accounts themselves so be sure to link a PayPal account if you have not done so already. If you are in a region where PayPal is not an option, there is the possibility of wire transfers. If this is the case, please reach out to BlackBerryDeveloperProgrammfa@rim.com.

    On a last note, I'd like to thank everybody here that participated. Construct 2 is one of my personal hobbies and I'm excited to see this community become a larger part of BlackBerry 10. For those that couldn't make it, stay tuned as there will be plenty of opportunities still. That being said, post-launch App World will look a lot different than what it does today, so if you found the process worth it, it may be worthwhile to port some titles inbetween events too. And if anyone ever does have any question, I do my best to keep an eye on this forum, but don't hesitate to reach out to me directly at eorosmfa@rim.com.

    Cheers all!

  • Blinx123: I believe it would be 5:00AM GMT, 12:00AM EST. At the time of this posting there are 7 hours left in the Port-a-Thon.

    By all means take advantage of this if you can. Join the online portion (https://cgs.adobeconnect.com/r8taf15m8rg) and reach out to anyone on the Presenters list if you hit any difficulties.

    For reference, these posts outline the major steps for a Construct 2 developer to convert to a BlackBerry 10 application:

    http://www.scirra.com/forum/forum_posts.asp?TID=61922&PID=381345&title=like-money-rim-is-practically-throwing-it-at-you#381345

    http://www.scirra.com/forum/forum_posts.asp?TID=61922&PID=381364&title=like-money-rim-is-practically-throwing-it-at-you#381364

    http://www.scirra.com/forum/forum_posts.asp?TID=61922&PID=381375&title=like-money-rim-is-practically-throwing-it-at-you#381375

    Best of luck!

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WaterlooErik

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