PudgyPlatypus's Recent Forum Activity

  • Hey everyone,

    I'm not big on "contacting" people about updates or products I'm working on or selling but it feels more and more like it would be helpful to have a real easy way to send something to people when I have updated a product from the store for current customers. Does anyone have any experience in setting up mailing lists and maybe a decent way of getting people to "sign up" for them? I know that twitter can be used in this way but I haven't pushed for followers much on my twitter account so it wouldn't do me much good yet.

    Any kind of suggestions are appreciated!

  • Have you tried changing your theme to see if it highlights on the other ones? (You change it in the preferences in C2)

    Yea from opening mine, my tiles are highlighted with a translucent blue when selected. If changing your theme doesn't work you might wanna post a bug and show some screenshots.

  • Without actually having a look at it, or not having C2 open right now, I know there are a few icons above the tilemap view and there may be one if selected you do not see the highlight. Make sure you have the pencil (i think that is the icon) selected which is the mode you want to draw the tiles. Just a guess. If that doesn't work, get a screenshot and post it

  • ganich I haven't tried it yet but I'm sure it would be good to save user data for your game or other settings that the user can change. It sounds like a much nicer way than having to deal with local storage functionality and you get a lot more options with this like being able to query the data in the database.

  • j0schi I like what you got so far, I also have been working on a touch golf game (https://www.scirra.com/arcade/sports-ga ... rboards-67 for reference)

    As for the early hitting, I just do a check to see how fast the ball is moving and if it's either not moving or very very slowly rolling I set a variable that says whether or not you can hit the ball. Works nice. Good luck and keep it up!

  • It also has Sprite Lamp which looks like it could be great for some different shades of characters

  • Yes the text object, especially on mobile can hurt performance quite a bit. Start the switch over to Sprite Fonts and you will be much happier!

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • russpuppy I think the main point is that the web socket/nodejs works great but it does take a bit of set up for anyone that wants to host (display the main screen) by having to do all the nodejs set up when the Signalling server just takes connecting to it and that's about it. Although I don't like the having to set up nodejs on a computer on the same network, I still like it more than having to deal with WebRTC and that damn signaling server crap.

    Haven't tried the new version yet but setting up the basics for a multiplayer snake game was pretty damn easy so far on the last version. Thanks for all the hard work!

  • this awesome so far! Really enjoying messing with this and coming up with some fun ideas for it. I have had no problem setting it up at home on my PC with Construct 2 on it using my IP address. But I have had some trouble this morning trying to figure out what to use if I wanted to run it on my work laptop which is a Mac. I have VMware and able to use Construct 2 on there but not sure how to set it up for other computers to run on. I know you mentioned exporting as html, but when I tried that and put them on my Mac it tries to use the whole file//: stuff instead of an IP address. Any kind of suggestions would help a lot!

    Thanks again and keep up the awesome work!

  • After a bit of work with it today, this is a great tool! Since I already had NodeJS installed from the other day of messing with Node, it was super easy to set up. Just a quick note, might want to put a note on your Youtube video for setting it up because it looks like you have made some changes since the video for the URL part and at first I was like huh?

    But after getting it going and messing with it, works great with as minimal amount of delay I think you can get it to. This definitely has some great possibilities for developers! I like that the JS server file seems to do the bare minimum so there isn't any changing the JS for anything.

    Keep up the great work! I will post anything I come up with here if I can get something interesting going.

    Thanks again!

  • Oh I didn't get to looking into this more but didn't realize you needed to send something. I would love whatever you got to send, got most of the weekend to screw around with it. Thanks!

  • this is awesome! I will try and set this up later tonight!

PudgyPlatypus's avatar

PudgyPlatypus

Early Adopter

Member since 13 Nov, 2012

Twitter
PudgyPlatypus has 10 followers

Connect with PudgyPlatypus

Trophy Case

  • 12-Year Club
  • x3
    Popular Game One of your games has over 1,000 players
  • x2
    Famous Game One of your games has over 10,000 players
  • Coach One of your tutorials has over 1,000 readers
  • Email Verified

Progress

16/44
How to earn trophies