DrJones's Recent Forum Activity

  • There is a plugin called "Sprite Font" which has the dubious honour of being one of the buggiest ever made for the engine, but from what I've heard it does what you want to do, and works well as long as you don't use too many objects of that type in your layout.

    Make a backup before adding it to your game.

  • I use CC because I tend to shy away from limited functionality and so I don't want to start a project in the free version of C2 and find myself short of events. I also am afraid of the idea of starting a project and finding later in development that something I really need cannot be done with the tool, so having Python support in CC means I'll always have an exit if something doesn't work. I also like the fact that it runs faster, and until recently I think you couldn't create exes/installers with C2, which was a real shortcoming.

    Once I become well invested in the way CC works, I'll probably switch to the full version of C2. My impression with the tool is that I love how it works, but I've read that copying/pasting sheets from one project to another doesn't work well, which means that you are forced to write everything from scratch every single time (well, if you create a game engine in a .cap or .capx file, you could start production from that one point, but otherwise code reutilization seems pretty poor). That's really the only flaw that really worries me.

    From C2 I like that it has better documentation than CC, that some things are far easier to do in it than in CC, and the more possibilities it offers regarding releasing to other platforms.

    After reading about the library license issues and other problems that burden CC development, I can understand the developers switching to C2. However the differences between CC and C2 really make them look like different tools for different purposes, rather than an improvement of the first.

    Edit: About pixel-perfect collision, maybe is it needed for a Qix-style arcade game, in which you can collide with your own pathline?

  • Hello, I'm DrJones, I'm from Spain, and honestly, I only posted here to get a bronze badge. <img src="smileys/smiley17.gif" border="0" align="middle" />

  • Construct 2 uses .capx files, this tutorial is for Construct Classic, which is open source.

  • The full screen tutorial is no longer available, I had to download the example cap jim15 posted, hoping he copied the events from the original.

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  • Hi! New Construct Classic user.

    I've spent a few days trying to create a menu bar that has the option to be toggled off, and only show when the Alt key or F10 is pressed (can be configured to use any other key combination). It uses Python Scripting because it expands on the menu bar example made by R0j0Hound.

    I haven't found on the internet any example that fully works (they have troubles hiding again the menu bar), and even R0j0Hound's fantastic example of a Popupmenu required a hack in order to work, so I thought it would be a good idea to share the proper way to code it, which requires using two hooks. <img src="smileys/smiley1.gif" border="0" align="middle" />

    The example file can be downloaded here: dropbox.com/s/wi3m62yewi6pwzd/togglemenu.zip

    I added some extra code with example implementations of some basic menu functions, to make it easier to use. If you need more advanced gui features, I suggest using the plugins GWEN or cGUI.

    There's still a minor visibility glitch while navigating between the first two menus. If someone finds how to fix it, I'll update the file.

    I love construct classic despite its bugs and outdated documentation, the only thing I don't like about it is that there's no easy way to copy .cap files, limiting it to one-programmer teams. If that problem was fixed it would be an extraordinary tool. I would use Construct 2, but HTML5 is a bit limited in the power and features department. <img src="smileys/smiley19.gif" border="0" align="middle" />

    I would attempt to fix it myself, but there's no way I can pay the 200 pounds for the "user license" of the propietary library the editor uses. I would rather pay that much for the Construct 2 license. <img src="smileys/smiley17.gif" border="0" align="middle" />

    I also would want to apologize for not making the link clickable, but the forum doesn't allow me to make hyperlinks until I get 500 reputation. <img src="smileys/smiley7.gif" border="0" align="middle" />

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DrJones

Member since 8 Nov, 2012

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