CuriousTaco's Recent Forum Activity

  • You could make the individual words or text to be its own text box. Then you could use a simple, cursor over object [textbox] and a when left click condition. If that doesn't work, you could check to see if the X and Y positions are within certain values which would be the area certain text occupies.

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  • I'm sorry if this comment isn't appropriate to post here. I'm still learning.

    Is there a way to make objects snap to a grid of positions that is only integers? Can I be moving an object around when editing my game and have the object's positions be integers? I'm not talking about any browser problems, this is just me editing my game.

  • This may sound dumb, but how do I change my default browser? I know how to change the browser that I use for each game, but I have to change it from my default to chrome. Is there an easy fix to this problem?

  • I believe that the easiest way would be to add the scirra arcade object to your game and create an event with the condition of after the game ends (via your character dying) and then you can add the score to the leaderboard.

  • This game is very hard (like the name suggests,) but this game is really fun too. The art for this game is perfect! I don't think that I have the skills to help you out, I'm sorry. This is my game: https://www.scirra.com/arcade/action-ga ... enge-13069

    There are no sound effects, the programming is sloppy, and the art is... well... just terrible. Again, your game is awesome!

  • It's very hard, and the art style is wonderful. I haven't beaten the level yet, but I did get to the first two saw blade things. My one suggestion would be to add a help section that explains the controls. (I'm on my computer and I know that space is to jump, but I didn't know that I could double jump.)

  • Try making the room/objects in the room scaled. I'm not 100% sure to be honest.

  • Please send pictures of your event sheet, so I can see the exact problem. Try making an event using the coin on collision with the player -> add 5 to the global variable and destroy.

  • I'm not sure if you want feedback or not, but the game seems to be very similar to the tutorial. There isn't a main menu, and you can only reset by refreshing the game.

  • I am not very good with this program yet, so my ideas might not work, and there might be a better way of doing things.

    1. For your combo request, you could spawn an invisible object [let's call this object "kick"] off to the side when D is pressed, and you could also have a condition to check how many "kick"s there are when you press D. (This can differentiate your kicks when they are in a sequence.) When object "kick" is created you can make it wait X seconds before it's destroyed. You can do the same thing for other buttons like the up arrow.

    2. For your AI issue, you could check the distance between your enemy and your player so if the distance is less than 100 pixels, your enemy stops. Set this as a condition with the system comparing values function distance(player.X, enemy.X) <100 set instance variable = 5 (5 could be your stop function.)

    To make the enemies stop and take a hit, you could set up a new instance variable called "attacktime". It's initial value could be 3, and every 1 second you subtract 1 from "attacktime". Create an event to set this variable back to 3 if the enemy is hit.

    I really hoped this helped. I want to play this game when it's done

  • https://soundcloud.com/ is pretty cool

  • If you want to make something happen based on distance, you can actually use distance(1.X, 1,Y, 2.X, 2.Y) Replace the numbers with the names of your variables. I hope that helped. I'm still pretty new.

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CuriousTaco

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