hi,
search the forum befor post
already posted here
do it easy by adding:
Event:
YourSprite..> falling (on falling)
Action:
YouSprite...>Destroy
Hi,
there are no properties to do it as you ask, but you can fix one of the direction "Axes" for Horizontal or Vertical.
try to change "Axes" propertie of your player drag-drop to HOR or VER.
try to use the maximum widow size, it's better than all.
big size will scaled better.
you can also improve the grounad by adding the "CompareX" to your enemies to let graunade destroy only enemies that are inside grounade killing range.
Example:
CompareX of enemie <= myHero ..... enemy Destory
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use the "Array" to store volume value.
use the "CompareX" to detect your eneymies and pick them
i have a little tutorial here : https://www.scirra.com/tutorials/1022/c ... form-games
after destoying, edit your variables with "Set Value".
moving background is easy by adding Sin behavior or Bullet.
i have a little sample idea:
Add "Touch" to your game and in on touching event of the "fruit" add an event that destroy the fruit and spawn another splitted intance of it and don't forget to add a fade effect.
> > How do you make the notes ? > share with us your technic. > >
>
> How do you make the notes ?
> share with us your technic.
Sorry I have to make sure what you mean, so do you mean those speech bubbles?
...
Yes, i mean the speech bubbles?
Hi Sheepy,
beware of copying your animated sprites.
anyone can decompile theme.
Thanks a lot
Thank you MrGoatsnake!
How do you make the notes ?
share with us your technic.
Member since 3 Nov, 2012