darkpivot's Recent Forum Activity

  • Good ideas! I'll try them out when I get home, thanks!

  • Hey, wow, I post a lot here don't I? Anyways, I'm working on another game right now, and I do plan on buying the full version of Construct 2 within the next month or so. Until then, I'm working with the limited 100 events.

    I have a spawn system, which basically creates a wave based on a global variable number. Each wave has exactly the same events, but with a different "every x number of seconds" variable.

    Is there a way I can condense this into fewer events?

    Project file download.

    Image example:

    <img src="http://i.imgur.com/P19cD.png" border="0">

  • No problem. Keep me updated, I'd like to try out the next build.

  • Yeah, thanks for the help Whiteclaws, sorry about that haha.

  • Really nice art and tight controls, but you really need to make the spikes more visible. I keep running into them, not even seeing them. They blend into the background. Also, there shouldn't be a death jingle, it clashes with the other music as CrudeMik said.

  • Hmm, I don't think it's complex enough for what I want to do. I think I'm scratching the wave system and going more with an infinite progression. (Think Super Crate Box, if you've seen it.)

    I'm trying to get it so that every X number of seconds (within 3-6 seconds, randomly), pick a random spawner, which will spawn one of 3 different types of enemies (again, randomly.)

    I think I can figure it out, but I need to figure out how to do:

    Every X Seconds (between 3-6 seconds).

    Instead of just:

    Every X Seconds.

    Then, I need to figure out how to make it spawn a random enemy from a selection of three different enemies, from the randomly picked spawner.

    Sorry if I'm asking for too much, but if you know how to do what I'm talking about, maybe you could explain it to me?

    <font size="5">EDIT:</font>

    Wow, I feel really stupid for not checking the manual first. I found the random seconds thing: (Random(3,6)), still looking for making it spawn a random enemy type on the picked spawner.

    <font size="5">EDIT 2:</font>

    Sorry, I figured it all out. I think I needed to write out what I wanted to do to actually help me think about the process. Thanks anyway!

  • That's pretty cool, nice!

    Edit:

    OHOHOHH. I just beat my own high score on this, finally. See the "developer's high score"? I've been trying to beat that again ever since I got it right before I released the game. I now got 1243.

    Has anyone beaten it yet?

  • Alright, so I've done a bit of looking around, and I've already found a few different threads on this subject. However, none of them have given a good explanation of how they exactly did it.

    I have a layout, with spawners spread on all sides. What I want is a way to manage different waves, so that each wave will add more enemies, and allow me to spawn different types of enemies depending on what wave it is.

    Can anyone help me with this? I can provide a .capx with a base to work with if anyone would like to do it. I'm not asking for someone to do it for me, but I just need to understand it, as I'm having trouble figuring it out.

    Base capx download.

  • Here's what I did, railslave:

    <img src="http://i.imgur.com/glpCr.png" border="0" />

    It didn't work exactly how I wanted it to, but I thought it was still cool how it worked out, so I decided to keep it.

  • Thank you harrio. I probably won't be continuing this, as it's used all 100 events. I plan on buying the full version soon, and I'll be making a new game of a similar style, but longer and more fleshed out.

  • Wow, DoDonpachi looks great. Thanks for showing that, I'll have to pick it up. Also, I do plan on creating a full game similar to this, but I'll need to get the full version first. I may pick it up for Christmas.

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  • Thanks boolean!

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darkpivot

Member since 30 Oct, 2012

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