spongehammer's Recent Forum Activity

  • Hi,

    you cant do that to my knowledge but you could create a sprite with multiple frames, each frame could have the required image points.

    Then just select the frame you need. Not totaly dynamic i know but it might help.

  • Hi all,

    i have created some images of "Space" type buildings like this..

    <img src="http://dl.dropbox.com/u/1685424/space%20buildings/5.jpg" border="0">

    There are 10 similar images in the zip file which is here..

    Images

    i hope you like them and are usefull in some way.

  • How about this?

    <img src="http://dl.dropbox.com/u/1685424/Capture.JPG" border="0" />

  • Hi,

    both nice little games :-)

  • Hi,

    glad you like them. I plan to do some more when i get a chance. Its late for me now but i will put some links up tomorrow for you. <img src="smileys/smiley1.gif" border="0" align="middle" />

  • Hi All,

    i have created some particle type animated sprites. take a look at them here.

    They can be dragged around the screen. There is also a white draggable box which shows how the sprite looks with a white background. Some of these are really only suited to darker backgrounds.

    If there is any interest i will make them available for free.

    Warning this page will take some time to load and i would suggest is not suitable for viewing from a mobile device. I would also suggest using chrome but it should work ok with other browsers.

    Animated Particle Sprites

    Here is the capx containing all the sprites shown above.

    Animated Capx

    Depending on feedback here i will consider creating similar custom animated sprites.

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  • keepee,

    Just like to thank you for this. Its exactly what i want <img src="smileys/smiley1.gif" border="0" align="middle" />

  • thanks vee41

  • Hi,

    is it possible to add and remove sprites to a family at runtime?

    Thanks

  • Well the above statement is all still valid in as much as i dont understand why it doesnt work, however i have solved it by adding the bullet behaviour to the platform.

    <img src="smileys/smiley4.gif" border="0" align="middle" />

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  • Something i still dont understand here. With your example if i replace the press up arrow with Every tick nothing happens. I also tried changing the Apply force at an angle to Apply Impulse at an angle, still nothing.

    I have also tried

    Every Tick

    Set movable

    Apply force

    Set immovable

    Doesnt work either. I am not sure if its something to do with the acceleration of the object being reset every tick?

    Very strange to me.

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spongehammer

Member since 30 Oct, 2012

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