spongehammer's Recent Forum Activity

  • Hi,

    you could try controlling the ball x velocity.

  • Hi,

    try this

    Area

  • Hi,

    my current project has a lot of global variables. It is being designed for desktop only.

    Does the amount of global variables have any adverse effect?

    Is there any advantage to using more local variables or arrays instead.

    Also the status bar on C2 tells me the current memory use for this project is around 74mb.

    Is that good or bad or does it make no difference on a desktop project?

    Thanks

  • Hi,

    why not use 2 arrays ?

  • Well i have tried a few things now. I show the green blocks overlapping borders above which seems near on impossible to my logic.

    I have got a bit closer by taking the blue area which is obviously 3 sprites and filling each one. It means there are borders but its a little easier to do.

    Any suggestions still welcome of course <img src="smileys/smiley1.gif" border="0" align="middle" />

  • Just check to see if spikes.animationframe = whatever you want

    spikes

    click on each spike including the space to see the frame number

  • Hi,

    i wonder if someone could give me some pointers to achieve this. My math skills are rubbish at best <img src="smileys/smiley5.gif" border="0" align="middle" />

    <img src="http://dl.dropbox.com/u/1685424/areafill.jpg" border="0" />

    The idea is to create an area at edit time using a number of cloned sprites. Then say how many blocks you need to fill this area.

    At runtime the area is filled with the required number of random sized blocks.

    Thanks

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  • Hi,

    use the pin behavior to pin the turret to the hull

  • ramones

    Nice example too, thanks.

    Just makes me realise how inadequate my skills are <img src="smileys/smiley5.gif" border="0" align="middle" />

  • vee41

    Excellent ! thanks a lot for taking your time to help <img src="smileys/smiley20.gif" border="0" align="middle" />

  • zatyka

    Hi, i want multiple lasers to act as the one in the example. In other words each laser hits its own switch, and is interrupted by a door or block.

  • Hi

    here is the capx (r122) Laser Problem

    As it stands it works as i want. Move the door up and down with the arrow keys and spawn a block with the left mouse button.

    What i can figure out is how i can clone the Laser and Laser switch and have it operate the same way as the first.

    I need multiple lasers on one level.

    I know its a picking problem but i cant see where i do the picking.

    Alternative solutions welcome <img src="smileys/smiley1.gif" border="0" align="middle">

    Thanks for your time.

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spongehammer

Member since 30 Oct, 2012

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