spongehammer's Recent Forum Activity

  • Colludium

    A lot better. Only tried chrome so far but it all worked as expected which is great

    Just one thing of note for me is the characters eyes. They seem slightly disturbing somehow. I am no artist thats for sure and with the silhouette style i dont know what you could do. Maybe a little bigger?

  • Right i have sorted that now. At least on Chrome ( Firefox still insists on using the older version ). Bit of a problem when you die after crossing the collapsing bridge right at the start. When you re-start the bridge has gone and there is no way to proceed.

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  • Colludium

    Er.. how do i alter them. Cant see any options. I have refreshed the cache a few times too ? I am sure its me just being a spud

  • Colludium

    What a gentleman . Thanks

  • See the manual.

    https://www.scirra.com/manual/125/system-actions:

    Reset persisted objects

    Across the entire project, reset all objects using the Persist behavior to their initial state (as if the layout has not been visited yet). This is useful when restarting a new game from the beginning again.

  • Looks like a bug to me. "Start L1" should never be displayed after the first run.

  • rexrainbow

    Still getting a 404 error document not found

  • Its looking really nice. Very unforgiving though. I must admit i cant get past the fire spouting pipes

    I assume you have to jump from one side to the other but when i jump i cant seem to figure out how to hang on to the opposite wall.

    Personally not keen on the action keys but i assume in the full game there will be options to assign those.

    Keep up the good work

  • No .capx?

  • > I hope this issue can be adressed in a definitive way soon, because this spamming totally takes away the joy I feel coming to this forum to help others..

    >

    Same here.

    I posted a suggestion the other day which was able to stop this bot network on another site.

    But enduring and deleting seems to be to way scirra wants to take this ...

    I hope they know this bot network has been running since beginning of this year :\ not looking like it will stop any time soon.

    Agreed!

  • I dont see the problem with an external launcher, lots of games use them to alter the screen resolution and audio options before launching the game.

  • Nice Thanks

    I get this error when running your demo.capx using the latest version of the plugin.

    ---------------------------

    Construct 2 Check failure

    ---------------------------

    Check failure! This is probably a bug:

    Plugin of non-world type specified 'rotatable'

    Condition: !(plugin_type == era::pt_objecttype && rotatable)

    File: Projects\ObjectType.cpp

    Line: 37

    Function: __cdecl ObjectType::ObjectType(class Project &,class ObjectFolder &,class Plugin *,const class std::basic_string<wchar_t,struct std::char_traits<wchar_t>,class std::allocator<wchar_t> > &,unsigned __int64)

    Build: release 204.2 (64-bit) checked

    Component: Construct 2 IDE

    (Last Win32 error: 0)

    You are using a 'checked' release of Construct 2, intended for testing, which causes certain errors to be reported this way. Hit Ctrl+C to copy this messagebox - it's useful information for the developers, so please include it with any bug reports! Click 'Abort' to quit (unsaved data will be lost!),'Retry' to turn off messages for this session and continue, or 'Ignore' to continue normally.

    ---------------------------

    Abort Retry Ignore

    ---------------------------

    If i ignore it the transitions still work fine.

    Any ideas?

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spongehammer

Member since 30 Oct, 2012

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