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  • Each object has a number 1-9. For example, if 4 objects left over at the end, the first with the number 5, the other two with the number 1 and the last with the number 8, the value that should appear in the panel shall be the sum of the value of these four objects: 15. Thus the player will be able to destroy all the objects and complete the level.

  • Maybe I wasn't clear befor, so I decided to post an image of the code that determines what is displayed in the result panel (sorteio textfield).

  • The total of the values ??corresponding of the remaining objects.

  • mindfaQ: Sorry for my mistake. With regards to the game, the code typically randomly chooses an amount of objects (1 to 5), sum the corresponding values ??and then displays the result in the panel. The player can choose these same objects or others with different values ??but the sum result must have the same that appears in the panel. When the sum is OK, clicked the objects are destroyed. The problem happens in the end to catch the value of the remaining objects (03 or less) and show this value in panel for the player click in these objects for to go to the next level.

    Wastrel: Unfortunately I can't provide the file because it is already the final project with images and sound files. Sorry for that.

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  • I created a game of addition. The user has to add multiple objects with numbers to make the result equal to that shown in a panel. Each time the sum beats, objects are destroyed on the screen. Everything is OK until reach the last 3 objects on the screen, when the result must be the sum of the remaining objects.

    I used the code bellow (but not worked):

    System> objects <or = 3

    �������� Pick all objects

    �������� is on-screen objects

    ��������������� System> For each object: System> add to objetos.AnimationFrame to numPanel

    How can I fix it? Thanks.

  • UP

  • I have a question about the distribution system created by Currently the created sprites stay all close together. How can I do to set the distance between them. Thank you.

  • Hi TELLES0808

    Could you reupload the capx file, please? Thanks.

  • Very nice, Thank you.

  • Thanks, I really liked this solution.

  • Ok. Let's go:

    Pick ship_1_mid instance ship_1_mid.UID

         ship_1_mid is overlapping family1: ship_1_mid destroy

         Else

              ship_2_front shipID = family1.UID: ship_1_mid destroy

              ship_2_front is overlapping family1

              family1 shipID # family.UID

              Else

                   ship_3_end = shipID = family1.UID: ship_1_mid destroy

                   ship_3_end is overlapping family1

                   family1 shipID # family.UID

                   Else: Add 1 to ship_placed

    family1 on destroyed

         System Pick family1 where family1.ShipID = family1.UID: family1 destroy

                                   

    I know something is wrong, because overlapping occurred.

    That's great that you are interested in the proposal. I'll be waiting a PM.

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RBuster

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