RBuster's Recent Forum Activity

  • Is it possible to use Crosswalk to export for Iphone? (Has an option to build for iOS). Thanks.

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  • I also have interest in this subject. It really would be interesting if there were plugins to facilitate monetization of games, which I believe is the main reason we bought the program and study it for so long.

    Allardje: I have a curiosity about why you have chosen to use phonegap instead of cocoon: your games don`t require WebGL or you optimize them to run at phonegap?

  • in physics property are your square objects set to collision mask : bounding box?

    Yes.

    I checked in debug mode that the game is with a rate of 60 FPS. That's a lot for an application isn't?

  • LittleStain

    I understand. I also thought that 32 instances of a square object couldn't overload so much the app processing. I'll try to do some tests to reduce the FPS and experiment the bullet behavior. I'll appreciate if you have any more suggestions but anyway, thank you for all this clarification.

  • LittleStain

    Could you give me some example code of how to simulate this irregular tumbling, changing angles resulting from collisions and also the issue of elasticity?

  • LittleStain

    What happens to the cubes when they fall, happens because of Physics behavior: the cubes fall in an irregular manner, sometimes spinning, hitting each other, when they are destroyed also move erratically. This causes the movement becomes more natural. One side has the problem behavior using more processing, the other I'll have to understand how to do a fake gravity movements. It is also doubtful whether after simulated, the issue of high CPU processing happening also with the simulation code.

  • LittleStain

    I'll need the cubes falling irregularly (angled or sideways for example) and bullet behavior causes the objects always fall straight (y-axis), isn't it? How can I simulate it? This is important for the game dynamics: prevent the ball touches the ground and the cubes falling straight always, there will be no difficulty in the game.

  • Ok.. remember the game now..

    The effects in it can be achieved without physics..

    But it will take some coding to get the desired effect..

    LittleStain

    Thank you for assist me again. This extra code would be very complicated? Could you give me some help about it?

    Now that you remember the game, do you think I can get a similar result using bullet behavior?

  • LittleStain

    I decided to ask you for help because you've seen and helped me with the game that I need to solve this issue. Is possible to easily create a code that simulates gravity to use instead of the physics behavior to revert the bad perfomance of the application builded in the CocoonJS.

  • UP!

  • If I use custom gravity instead of using physics behavior would solve the problem with CocoonJS? I do not know if it happens with everyone, but when using Physics with various objects, they fall in slow motion.

    If this solves, I need to know how to do this (some example, please). Thanks.

  • eeeeeeeehhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh

    You're definitely right. I who was totally blind. I had abandoned this script and forgot everything he had done. The game is working perfectly now.

    Thank you

    Now I can sleep peacefully again ;)

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RBuster

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