RBuster's Recent Forum Activity

  • fldr: No problem.

    Could you explain to us what you did to make Phonegap Game to work?

  • fldr: The Cranberrygame's plugin is Phonegap Game.

    mrneko: I've the same error. I'll follow this thread. If I figure out the solution, I'll post it here.

  • 8 Bit Game Platform Inspired by Donkey Kong

    Single: Speed of Light

    http://speedoflight.ironmaiden.com

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  • I believe you have to buy the cranberrygame plugin package. Send a PM to him.

  • llfstudios

    It's not necessary to do anything in your index.html.

    Install the plugin in C2 and insert it in your project.

  • What did you mean by 1_? I have "Fullscreen in browser" set to "Scale outer".

    I meant about this option. I normally uso "Letterbox Scale" to keep the ratio.

    2_ So I just add a third-party plugin to XDK, with ID cordova-plugin-screenorientation-portrait and source https://github.com/cranberrygame/cordova-plugin-screenorientation-portrait?

    You'll need to install this plugin in C2 and insert it in your project (if you haven't done)

    4_ Which final app?

    After your build it using the Intel XDK

  • grigrizljac

    1_ Do you set the "fullscreen" in the C2 too?

    2_ Use the Cranberry Phonegap Screen Orientation Portrait plugin to fix it

    3_ I could never fix this issue

    4_ I believe the cordova icon doesn't appear in the final app

  • janlindso

    I've tried to force str in several ways but not worked. Thanks anyway.

    korbaach

    Great! Trim worked very well. Thanks for helping me again, korbaach.

  • Hi janlindso

    Yes, the script runs the "else" actions. I have tried to force the string and I've used text object instead variables and sprite font object. The text object loaded the data correctly but when I compared the text with variables, the sprite font or with another text object, the result is the same. I really don't understand why this condition doesn't stay true.

  • Use the "on collision with another object" condition to disable your physics behavior when the weapon colide with the wall, for example, should work.

  • I don't find any error but the comparison between the variable (currentWord) and the variable (player.word) or with the spritefont's text (wordField) is giving error when the right word is typed. Some help, please. Thanks in advance.

  • I often use an apk. It's more practical. You can export using the Amazon plugin as well and publish it directly on the Amazon Appstore if you intend to use IAP in your app. It's not necessarily to use Intel XDK. You just need to ZIP the entire folder (files only) and upload it.

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RBuster

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