RBuster's Recent Forum Activity

  • Thank you for your help

  • if I want to rotate the "box" object to any angle, what would I need to do to rotate the other objects inside the container so that they are at the same angle as the box, in this case, on the axis itself?

  • EDITED:

    Thank you! It's working now.

  • Actually I have symbolsP1, symbolsP2, ... symbolsP4, and each symbol may be displaying a different frame, according to what I want each one to show.

    I will also have several boxes (which is the container spawned) on the screen, that is, each one with a different ID and I need to control each of the frames of the labels that are inside these containers, which will show different frames.

    e.g.

    box.id=1 : label1 = frame 1 / label 2 = frame 3...

    box.id=2: label1 = frame 4 / label 2 = frame 1...

  • I created a container of a box and included 3 sprites with 3 frames each, which would be the labels that would appear on the box. I intend to create 3 boxes and each one will show different labels as I determine in the code. Each box will have an ID variable that will be assigned at the time of creation. I need to know how to control the frames of each box individually using this ID.

    I tried this code, but it didn't work:

    + System: Pick BoxP where BoxP.id = 1

    + SymbolsP1: Is overlapping BoxP

    -> SymbolsP1: Set animation frame to 2

  • Thank you!

  • Hi

    I need to create a system which shows a code made up of letters and after a few seconds they become asterisks and the user has to type the same code that changes from asterisk to key pressed. There is also the possibility for the user to go backwards, erasing each letter typed.

    I'd need to know how can I do to replace the letters by asterisks (one by one with one second apart) once shown, and how to replace the asterisks by letters as the user types and letters by asterisks as the user backtracks what was typed.

    Thanks in advance.

  • Thank you R0J0hound and Fib

    I will check the better solution based on what you both suggested.

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  • I want to create a system that creates groups of letters, drawn randomly and that don't repeat themselves. There would be 5 groups with 10 variations each and with different amounts, for example: the first would have 10 variations with the amount of one letter, the second would have 10 variations, each with 2 different letters and combinations that do not repeat (a,c/a,d/b,g/...) and so on until group 5.

    Is there any way of doing this more simply than using arrays?

  • Ok. Thanks for all the suggestions.

  • I have an old version of a C2 game that used crawberry developer plugins (phonegapIAP and ScreenOrientationPortrait) and I need to update this file in Construct 3 anyway, but I can't install these addons anymore and as a result I can't open the project in the editor. What would be the solution to this problem? Thanks.

  • Thanks for answering.

    Ok. I decided to use only one array for all levels. Normally I use localstorage to save/load the information, but as I only want the information to be available while the game is open, I was wondering if I could generate a JSON file with this information (a JSON file for each bidimensional array) and load it only if the player returns to the levels they have already passed to show different data. It seems to be a leaner solution but I don't know exactly how to do this. Would this be similar to what I usually do with localstorage?

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RBuster

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