RBuster's Recent Forum Activity

  • Salve R0J0hound. Thank you for this great script and for helping me.

    The Sprite now has stopped rotating. Thank you. However, the value defined for the "speed" variable no longer works. I assigned the "speed" value for the "Move" value (Move pixels self.speed at angle self.angle_toMove angle) on both actions, but not solved.

    Thank you again and sorry for the confusion about the analogy that I used to compare the type of motion.

  • Someone could really help me. I already lost much time trying to solve this, without success. Please.

  • I try to understand the catmullrom example made by R0J0hound (genius by the way) and I don't know how to prevent rotation when the sprite go toward. I woul like a isometric movement and not a top-view one. I tried to compare angle (in between condition) and set to 0 when this is greater than 0.1 and not work. Someone knows how can I do this? Thanks

    Example link: scirra.com/forum/follow-path-behavior_topic47235_page2.html

  • Sorry. I found the solution after see this post (http://www.scirra.com/forum/newbie-uid-question_topic48718.html). So, I create a local variable that register the animations name and call them through System>on start layout>set animation to sprite.variable. In the same way I can define others properties for each animation. Many thanks to Yann and newt.

  • I�m studying the R0J0hound example (http://www.scirra.com/forum/follow-path-behavior_topic47235_page2.html?KW=path)and I dont' know how to create different enemies types to follow the same path. Is it possible?

    If yes, could I use one object with 05 animations that represent each enemy? How could I set each one? Thanks

  • Sub-events too

  • I don�t know why, but it�s ok now. Thanks anyway, Ashley.

  • <img src="http://dl.dropbox.com/u/72651057/error_message.gif" border="0" />

    File: dl.dropbox.com/u/72651057/empty_project.capx

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  • Maybe I need to use 12 sprites instead a one sprite with 12 animations.

  • Sorry, but I don't quite understand your suggestion.

  • I?ll create 10 enemy waves and 12 different enemies per wave. I intend to use an object with 12 animations. I try to set the new enemy changing the animation, but as the previous enemies are still in layout when entering new enemies, also change their images too and are equal to the new enemies. How to change animations for new wave only? Ideas or suggestions, please.

    My code:

    <img src="http://dl.dropbox.com/u/72651057/tela.gif" border="0" />

  • Sorry to resurrect this topic, but the example here is what I intend to study. I just want to know how to make the pieces slide into the empty spot when clicked. You can use the bounce effect together, right? Any explication will be help. Thanks

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RBuster

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