jeffige's Recent Forum Activity

  • Artpunk

    So...still working on figuring out how to get these to work with intel xdk and google play store. I know i'm messing something up somewhere.

    Any help is appreciated.

  • > ...Bought them a few months ago and some don't work now...

    >

    Which ones are you having trouble with jeffige?

    I have CordovaChartboost, CordovaGame and CordovaiAP all working for Android. The only one that doesnt seem to be working at present is CordovaGoogleAnalytics.

    The only one's i really need are the admob, game and IAP. I'm still a noob i guess to get'em working. I did delete the cordovagame and got it to build. right now i'm adding achievements so i can publish and alpha test it.

    I think my problem is that there isn't 1 central location for tutorials and everything seems months old and out of date. Also, i think 1 of my problems is understanding the where to get all the ID's to add to their own properties.

  • I've been trying to export my game for days now, I'm missing something.

    I need help with integrating Admob, IAP's and a global leaderboard.

    I've been trying to use cranberrygame's plugins and I've also tried official plugins.

    I don't have a lot of money, but if anyone can help, PLEASE get in touch.

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  • cranberrygame

    How can i get updated plugins? Bought them a few months ago and some don't work now.

    Thanks brother

  • I'm wondering if there is an easier way to export my game to android, since intel xdk just isnt working for me?

    One that doesn't cost a large amount of money and doesn't insert their own splash screen on your game unless you pay them money.

  • I've searched the web, followed tutorials, read the posts on here, intels forum and others. Still can't figure out why this won't work.

    If anyone has any idea on how to get past this....very much appreciated.

  • Hi... I've just posted about my own dramas with iAP, my issue is different to yours though.

    Ok so that error you're having is related to the plugin you have to add in XDK right?

    One thing I notice in your post, where you state the error:

    [quote:uwq1owqj]Plugin resolution error

    com.mcm.plugins.androidappbilling

    Shouldn't that be:

    com.mcm.plugins.androidinappbilling

    If you typed that into XDK manually when you were adding the plugin you might have mistyped it? Could that be causing the problem?

    Ah...you are correct. It should be ..."inappbilling".

    I was kinda in a rush when i first posted.

    But no, i did not enter it manually. I used the official IAP plugin 1st and got that error. And i can't select it in the um... app management(?). If i use cranberry's IAP it doesn't work either.

    So close to alpha testing, but hung up on this.

  • I'm trying to export my game for alpha testing and i got this error:

    Plugin resolution error

    com.mcm.plugins.androidinappbilling

    You can remove the plugin(s) from your project and continue the plugin resolution process, or cancel the plugin resolution and exit the project.

    Say what!?

    Searching only brought up 1 link about a workaround but that didn't work. Still getting the error message.

    Does anyone have an idea on how to resolve this issue?

    Thanks for any help.

  • Yes, but after several cups of coffee and a plethora of derogatory words , i finally figured it out.

    Thanks brother

  • I have a "High Score" textbox on the gameplay layout, so the player can see the highest score to date.

    The array is 10,2,1. How can i show the highest score in the array. which would be at arrayscores cell 0,1?

    Tried a few different things, but haven't figured it out yet. Any help is greatly appreciated.

  • blackhornet

    Cool. Ty, sir

  • blackhornet

    When you say sufficient, you're making me think there's a better way?

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jeffige

Member since 28 Oct, 2012

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