DarkShroom's Recent Forum Activity

  • <img src="https://dl.dropbox.com/u/3998493/GameShot02.jpg" border="0" />

    a bullet shooting, top down, eventually multi-player concept I am working on.

    I am very serious about this actually, I felt the desire to post something, even if it doesn't even look like much

    The "ladybirds", they have been drawn by a random algorithm that I am experimenting with designed to produce predictable random results, the whole ethos of my experiment at the moment being the "procedural" generation thing, it will eventually involve elements of designed areas merging into random etc, but not actually random er "procedural"... essentially I want a game that feels oldschool like there is something you can find and do as a player that might be not something that was designed in a map editor..

  • at some point i will implement some sort of crafting in my game,

    the thing is it may depend on if you expect to do this without coding, it would depend very much on the structure of your game design and code.

    So this is actually one of those very short but very vast questions, my first steps towards a crafting system (basically you can brew potions) is going to be a simple walk to the "health potion brew thing" click here, potion appears in inventory, herbs deducted. This works with no context based menu systems or even drag drop inventory so should be possible to implement without coding I imagine...

  • i just tried it and it worked!

    I think I will also choose the trial and error method, I realize now I was looking for some external file when it gave me that message, I though maybe I had to bundle them together as I'd got away with chucking a python.dll in there

    thanks for helping me with that, it's very satisfying to have it all in the exe now :)

  • for some reason it won't, it bundles the dll for python not the libs

    but i chucked the hole lib folder for python in my distribution, later on I will prune it down hopefully

    thanks for your reply, I am psyched about his program, amazing performance, python can just dump out a 1000 sprites in a second, bullet hell is not really possible on HTML 5

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  • ***UPDATE***

    I have since found that having a Python26 directory and python installed is a requirement for anyone running the game

    either that or i seem to be able to dump the lib folder in the game directory and it works somehow... so i am on the right track, if anyone has anything to add please do

  • i don't know if it's useful information but generally when distributing html 5 and flash apps on mobile platforms, developers use some sort of middleware as a bridge

    Otherwise I think you'll just about be able to throw a couple of sprites around, i mean we are talking about running HTML so some scalable GL type engine, driven by javascript, that's a lot to ask of a mobile.

    I have yet to get to construct 2 as I am very much enjoying construct classic at the moment, but i defiantly want to make mobile versions of some of my ideas so will investigate construct 2, I imagine there's some hope for a solution of making the game in construct 2 then using the generated code with some middle-ware to make it standalone....

  • Hi

    Please forgive my first post being a problem but honestly I'll really appreciate anyone who could help...

    The issue I have that is driving me mad is I can run my game fine from within construct.

    When I export my game however, it throws an error that it cannot find "random.py", if I find a random.py from somewhere off the internet, it trys the file and doesn't like it. I assume really it should be after random.pyc (the complied bytecode version I'm pretty sure it should be using) but it is not

    Here's some example code that should reproduce the issue:

    import random

    random.seed(1)

    y = random.randint(0,99)

    Text.SetText(y)

    Here's an example cap:

    dl.dropbox.com/u/3998493/BugTest.cap

    It's very fundamental to my game as I am deliberately using random seed to create predictable but "random" patterns.

    If anyone can help it'd be most appreciated, I am new to Python and so far it's very impressive but I am now worried all this work and I can't share my game <img src="smileys/smiley19.gif" border="0" align="middle" />

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DarkShroom

Member since 28 Oct, 2012

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