EncryptedCow's Recent Forum Activity

  • This is incredibly confusing o.o

    And I can't start the preview either, when I first open the capx I get a bunch of missing image errors.

  • I'm at school right now so I cant try anything. As far as I remember though there isn't any gravity setting for the physics behavior. This is just off the top off my head so I'm not sure if it will work, but see if 8-direction can bump into other 8-direction objects and make them move. Also try physics objects making 8-direction move.

    If they CAN make each other move (This probably isn't the best thing to do, but its the best I can think of not having C2 available)

    Give each object a physics and 8-direction behavior. Then, do this:

    • Object is overlapping ring
    • Do Once while true
    • > disable physics
    • > enable 8-direction
    • Object is NOT overlapping
    • Do Once while true
    • > enable physics
    • > disable 8-direction

    This way you eill probably also need to add custom controls and dont give any controls so the user won't accidently move it around while in 8-direction (unless you want them too)

    Sorry if this is over complicating things, but it is the best I could think of off the top of my head.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Do you still want it to be able to move when its gravity is at 0?

  • Do you have any plugins being used?

  • Post your capx and you'll get more help.

  • Oooooh that makes sense! Thank you :)

  • Not even sure what you mean by that.

  • Pin an invisible to sprite to each one, and have a different event for each one that tells it to move towards player when it touches another one of the objects.

    (eg)

    -Object1range on collision with Object2

    • > Set angle towards player

    -Object2range on collision with Object3

    • > Set angle towards player

    -Object3range on collision with Object1

    • > Set angle towards player
  • I need some image to start faded out and then fade in later in the game, however the only way I see of doing this is by

    A) Having them fade out first but I need them invisible to begin with

    B) Start them as invisible, but if I do this then when they fade in, they are still invisible.

    Any help?

  • Adding Scroll to behavior to a sprite should follow it in any direction it moves.

  • Do you want an individual clock for each level or the same clock run for all the levels?

  • If someone were to go to a freelance artist and order this many images it would run them a few thousand dollars. 200$ for 5500+ images is a steal.

EncryptedCow's avatar

EncryptedCow

Member since 23 Oct, 2012

None one is following EncryptedCow yet!

Connect with EncryptedCow

Trophy Case

  • 12-Year Club
  • x2
    Coach One of your tutorials has over 1,000 readers
  • Educator One of your tutorials has over 10,000 readers
  • Email Verified

Progress

15/44
How to earn trophies