Thndr's Recent Forum Activity

  • You really can't set vectors in the 8direction behavior? Wow, that seems like a huge hole.

    krmlemre due to the way Physics works, this isn't possible. You'll have to set up your own system involving forces. I was surprised I spent 20 minutes looking for the proper way, but I guess it got overlooked.

    Might be better suited for a bug report due to action consistency as well as speed only adjusting X no matter the angle of the object.

  • California Really? That's annoying to hear after I finally got it to work: fbcdn-sphotos-h-a.akamaihd.net/hphotos-ak-prn1/1010165_653052794724156_288051454_n.pngAlready released in the Beta release.

    Works a hell of a lot better than this plugin, I had some bugs that I had to work around (see a couple pages back). With the new plugin, it's easier to use than this one.

  • That's a bummer. Hopefully they unveil more of the WebFramework and get some information from Super Ubie Land's Nintendo contact around here.

  • Not to mention the Ouya platform is going towards a more iPad style releases with new models every year or so. No one looked at the iPad and said "pass", people made games, OS improved, newer versions came out, games improved. It's just the beginning and things will improve constantly for both OS and yearly for hardware.

  • For this, a workaround would be to use a normal sprite to do the resizing, and have you set the X/Y of the 9patch to an imagepoint on the sprite.

    Do this and then adjust the width/height of the "menu BG sprite" (normal invisible sprite). Since you can set the origin to the center top you should have no problem with that. Then when the "menu BG sprite" is being resized, you resize the 9patch the same way, and then set it's X/Y to the appropriate imagepoint on the "menu BG sprite"

    This should work as a workaround for your issue, but should work until there is more hotspots on 9patch.

  • //Example 1//

    Key Down "Up" >

    Simulate Up

    Set Animation to "up"

    //Example 2//

    Key Down "Up" >

    Simulate up

    Set direction "up"

    if direction="up">

    Set animation "up"

    -----

    If that doesn't work then you have something wrong and need to post a CAPX for us to see what exactly is messing up

  • Make sure the object's properties, the "Default Controls" is set to "NO"

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  • With Microsoft, their strategy is: Put it for their "User wanted" platform, wait a bit and see how people react, then appease the audience.

    It's the reason why they made 7, why they supported XP longer than intended. Every decision was made calculatingly like this. (Like, as many comics stated recently: Subterran Lizardmen).

    So as long as people stay off Win 8 for the majority, it'll come to Win7. Last time the update was only a couple months difference.

  • OpenGameArt is a good place to start, just make sure the license allows you to do what you want.

    8 bit Font Collection <- pretty good collection, but there's more on the site.

    I suggest if you cannot find one to fit your needs, make one yourself. Tile/grid editors like Pyxel Edit are useful in doing that.

    Edit:

    Here Is also another fontpack with multiple sizes and detail as well. There's more if you search for 'font' on OGA.

  • Was working in C2 and realised in this post I said BBox and not ColBox. Edited original post to reflect that because BBox is different han ColBox.

    What I was suggesting is to allow 2 decimal places of accuracy for moving ColBox Vertices Via keyboard.

  • With the way C2 seems to be marketed as of late it's obvious C2 wants to push subscriptions: Education Subscriptions.

    Seriously, it's an easy to use software and the subscription cost is tiny for a sitewide license of a professional tool. Since it's easy to use, their education field potential can reach Middle to Elementary schools.

    Game creation and software development is becoming easier for those who do not normally code, and with such it becomes more accessible to hobbyist. C2 is designed to be a professional tool that is accessible as a hobby and education tool.

    Because of this market, keeping the price accessible is also a selling point, as we all know GMS's marketing punishes those with limited budgets.

  • Bumping.

    Modifying just "Speed" on 8Dir only has it go +X (to the right) no matter angle manually set on object itself.

    Custom Movement and Platform both have the ability to modify Vector X as well as movement angle.

    I feel for consistency as well as flexibility to include Event Sheet actions to modify 8Dir Vector X, Vector Y, and movement angle.

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Thndr

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