zendorf's Recent Forum Activity

  • Yeah, it is a fun program, but I think I will stick to Krita/Mypaint for serious painting, as you don't really need true fluid dynamics to get that feel. Taron is a very talented guy though, and I remember his work from the 3d scene when he developed for Messiah/PMG.

    Crazily enough , he actually wrote Verve paint in BlitzMax basic, of all things!

    http://www.blitzbasic.com/Community/posts.php?topic=101900

  • You missed out one of the best, if no the best one. Aseprite, which is free and open source:

    http://www.aseprite.org/

    I don't do a lot of pixel art, but when I do, I tend to use a combo of PyxelEdit and Aseprite. Aseprite is better for animations and Pyxeledit rocks hard for tiles/tilemaps.

    Can't really go wrong with these 2 and costs next to nothing....though it would good to give the Pyxeledit author what it is worth, which is definitely more than $9! Btw, don't let the beta tag fool you, as it has never crashed on me. It is missing a few tools, mainly shape tools which are sorely missing.

  • Hehe...to the OP...you must be new around here

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  • IOS export is meant to be supported by the XDK at some stage, so that will be another option.

    ThunderZ , I only just found out that there is an Android version of Ejecta...please report your findings when you test it!

  • A great demo from Zak Parrish at GDC for anyone wondering what all the fuss is about. Very drool worthy!

  • Thanks russpuppy for the info. With regards to performance drops from ads, I guess I was referring to banner ads that are displayed ingame. Not sure if they effect performance or not?

    I was considering going the appwrapper route from a Crosswalk build, but I think I will wait it out until Intel have their ad support up and running. Doesn't seem too far off.

  • Saw this video posted over at ign of Nintendo demoing their web/html5 wii-u framework at GDC. Certainly not the most impressive demo, but very interesting to hear them discuss it publicly, considering all the hush hush about it. Bound to be interesting to some C2 users:

    http://au.ign.com/videos/2014/03/21/mario-vs-donkey-kong-wii-u-tech-demo

    and some screenshots with the last one being particularly interesting as it shows a html5 script window(sublime editor?) and the the framework interface side by side:

    http://www.siliconera.com/2014/03/20/nintendo-used-mario-vs-donkey-kong-show-nintendo-web-framework-gdc/

  • Thanks for the reply russpuppy. I was concerned that having ads would restrict performance, especially when HTML5 can already be difficult to get cosistent performance out of.

    I am new the whole ad supported game genre. In your experience, what sort of ads have the least performance impact on the game, and which type is the most lucrative...if you don't mind me asking?

  • Some great posts by Arima that I totally agree with! I can't help but think that Scirra would be best to hire an extra guy, get him to recode C2 with Haxe or asm.js output in mind, while Ashley continues to work on C2. Then by the time it is finished, release it as C3. Scirra makes a ton more money as people upgrade/buy...the community is happy and Construct is then future proof. I know that Haxe html5 output is still not finished, but eventually it will be and there are some impressive commercial games that have come out recently using this framework.

    Funnily enough I was reading the Unreal4 megathread over on the Unity forums, where people where arguing about the merits of visual programming and Blueprints. One user posted an interesting reply , praising the merits of C2 and how viable it was as a visual programming solution. But in the same breath he vowed to never use C2 again because the performance was so terrible. Like it or not, there is a lot of this sort of talk going around the web. C2 has this very love/hate vibe amongst users. Of course if your only intended output is HTML5 for the web then it is near perfect!

  • Indeed, Crosswalk is looking more and more like the future for C2 projects. Just looking at the number of intended export targets when you fire up the XDK is quite promising. Can't say I am totally comforted by either solution , Ludei or XDK, both being cloud and account based. It is somewhat off putting, especially when your signed app needs to go through the same service to be updated on the playstore. What if you have a hit using CocoonJS , but a year later can't update it because Ludei have gone belly up?

    Also, recently learned that Intel has bought AppMobi, which bodes well for the future. A one stop shop that does your compiles and ads/in-app etc. through one service provider is compelling. And it is Intel, so it is not as though THEY will go out of business any time soon...

  • russpuppy, Just had a look at your google play page. Sure looks like you have been busy, as there are a ton of apps on there, with many over the million mark for downloads. Looks like you have hit a good niche there with the toddler market!

    As someone who is just about to put his first game on the playstore, can you offer me any advice as to your experience with ad monetization? Presumably you are using CocoonJS for everything? It is somewhat of a minefield with the current Ludei vs Crosswalk situation. Crosswalk is working on monetization , so I am thinking of waiting. Any thoughts you have would be appreciated!

    cheers...

  • Congrats to alspal with angvik! I bought it a while back from Humble, so hopefully there is a steam key at some stage. I tend to buy as much as possible through Humble now, since you get a DRM version and your steamkey. Best of both worlds....I love it.

    Scirra needs to seriously think about having a showcase section on their frontpage, like Unity and Yoyo have, to keep track of the new and upcoming top tier games, like these 2 new steam titles, Super Uhbie and the upcoming Coinop Story, Dethlands, The Next Penelope and more. Include a few choice quotes from the devs or a short interview and it is bound to sell more copies of C2 and keep the rest of us in the loop and inspired

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zendorf

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