Fervir's Recent Forum Activity

  • I got it on steam and am having no problems with it at all

  • Woo! Greenlit!

    steamcommunity.com/sharedfiles/filedetails

    There's hope for Construct games like mine after all

  • All I see is a load textures per layout setting, but it doesn't really affect the startup time. I'm hoping to just reduce the time needed to startup. As I include more and more events in my game, the startup time is gonna increase as well.

    It's at 14 seconds right now.

  • So when I run my game, it takes a long time to load everything (a bit over 10 seconds).

    After the initial load, the rest of the game plays fine without loading.

    What I want to do is have a startup screen while the game loads up in the background.

    Is there any way to do this in Construct Classic?

  • <img src="http://www.ludumdare.com/compo/wp-content/compo2/273708/20857-shot0.png" border="0" />

    <img src="http://www.ludumdare.com/compo/wp-content/compo2/273708/20857-shot2.png" border="0" />

    Sup

    I made this in 48 hours for Ludum Dare 27 with Construct Classic.

    Check it out here

    ludumdare.com/compo/ludum-dare-27

  • You might not need to keep track of an invisible sprite.

    Try the overlapping by offset condition for your player.

    For x and y use cos(Player.Angle)*distance and sin(Player.Angle)*distance.

    For distance you just do however wide your character is i guess.

    I'm thinking of doing the same thing in my game, and I was going to try it out today.

    Good luck, I'll report back if it works in my game.

  • <img src="http://media.indiedb.com/images/games/1/22/21047/dungoneongerer.gif" border="0" />

    <img src="http://media.indiedb.com/images/games/1/22/21047/BallChain.1.gif" border="0" />

    Just released a demo on indiedb.

    check it out

    indiedb.com/games/spookyquest/downloads/spookyquest-v073

    Game is SpookyQuest, made with construct classic.

  • This is SpookyQuest

    Made with construct classic.

    Added a shopping NPC where you can buy and sell items.

    <img src="http://media.indiedb.com/images/games/1/22/21047/AllDoseItems.png" border="0" />

    <center>And this is the current state of the arena mode.</center><center><img src="http://media.indiedb.com/images/games/1/22/21047/ArenaMadness.gif" border="0" /></center>

  • This game titled, "Play The Game", was made for the Ludum Dare 26 competition.

    The theme, minimalism.

    Everything you see here was made within 48 hours with Construct Classic

    <img src="http://www.ludumdare.com/compo/wp-content/compo2/233892/20857-shot0.png" border="0" />

    You can check out the game here on the Ludum Dare website

    goo.gl/ZQ5y1

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  • Why do Construct 2 and Construct Classic link to this thread?

    These are basically all Construct Classic creations.

    This will mislead people into thinking that these games were made with Construct 2.

  • I did a lot of playing around with the effects and this is what I got.

    This is a lot better than what I had, thanks a bunch jayjay.

    <img src="http://s7.postimg.org/qc2rfqtl7/New_Lights.gif" border="0" />

  • So I've run into my first problem that I have no clue what to do about.

    I have two light sources and when they overlap it looks like what's on the top.

    What I want it to look like is what's on the bottom.

    <img src="http://s23.postimg.org/3v72ds8cb/Example.png" border="0" />

    I basically have no idea of what most of the effects do, so I'm wondering if anyone could point me in the right direction.

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Fervir

Member since 13 Oct, 2012

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