gautam's Recent Forum Activity

  • Hi, I am facing a weird situation now. Its a simple problem, which I didnt face before, but now I have brain freeze and not able to figure it out...

    Here is the problem:

    I have 3 layouts. The first two layouts are 800*700 (layout size and window size). The third one is 1280*1024 Layout size, and 800*700 window size. I have a character that has 'Scroll To' behaviour enabled. There is no problem with first two levels since the layout size and the window size is the same, but when the third layout loads, the window size remains at 800*700, but the character is spawned outside that size, and the camera does not scroll to the character... help!

  • Woah. That is such creative genius level of thinking. I will try it now.

    Mind = Blown.

  • Does the enemy: if on-screen: spawn another object (bullet)? Or have you done it differently?

  • Hi, I don't know if this can be done , but was wondering if it is possible and I don't know how to go about it.

    Currently, I have one PNG image. It has some transparency in it. Is there some way to ignore the transparent part of the image, and apply collision only to the non-transparent part of the PNG file? Right now it is taking the whole image as one, and I have to manually create collision boxes and set it to invisible, and then overlap it with the visible parts of the PNG.

    Oh, maybe I should mention that it is a square which is enclose with no openings, and the transparency is inside that square.

  • Hi Stiivais,

    Yeah, I used a single 1024*768 image as a BG.

    I will be tweaking the collisions for the platforms and the character. Yeah, there will be death animation too. :) Also some more sound effects, and more features. Here's a glimpse of what will be in the "full version":

    1. More levels (Duh!)

    2. Different colored balls which have to go into their respective pods

    3. Directional Signs. Hitting those would push you towards that angle

    4. Animations (jump,death)

    5. Sound Effects.

    6. Some more visuals (which I am experimenting with to see if it matches the theme)

    Thanks for the suggestions and the comments :)

  • Hello everybody!

    Jump is my first official game demo using Construct 2. There are a total of 10 levels. I am saving up to get Construct 2 license (conversion rates are crazy), and once I get that, I will create a full version of this game. Already have the levels planned out.

    Unfortunately, I ran out of events, so there is no Save Game. The full version will have save game, more awesome levels... and... a LEVEL EDITOR!!! Groovy baby!

    So, here is the demo of my first title as an individual: Jump

    scirra.com/arcade/puzzle/9962/jump-demo-version

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  • It is working now. Had to change the default loading layout in Project Properties. :) Thanks!

  • Working on side scroller maze game. This is just the look n feel of the game. Not a level in the game. Just checking out how the assets look. The sky is animated.

    <img src="http://i.imgur.com/jWMoP3I.png" border="0" />

  • Hi, I am currently trying to create multiple levels, and it is giving me some problems. Before, I get into what the problem is, let me tell what I have done till now:

    1. Layout 1 has level 1, uses Event sheet 1.

    2. Layout 2 has level 2, uses Event sheet 2.

    3. Now, in Event Sheet 1, I have a Global Variable called levelSelect, whose initial value is 0.

    4. In Event Sheet 1, On start of layout, if levelSelect = 0, go to layout Layout 1.

    4. In the events, I have an event where: If Player: On Collision with: Door :: Add 1 to levelSelect

    5. In Event Sheet 2, On start of layout, if levelSelect = 1, go to layout Layout 2.

    Now here is the problem: When I launch the game, it auto loads level 2. And if I select Layout 1 and then launch, it launches level 1, but none of the keys for movement work, nor the music plays.

    Where am I going wrong?

    Thanks.

  • Amazing!! Added a boolean to the object, and added a condition that, if the boolean is false, move the object, else not to move. Thanks!

  • Hi,

    Currently, I have an animation with three frames. Every 5 seconds, one of the animations is displayed on screen. I then click on a point in the map, and that object moves there.

    After 5 more seconds, another random animation is displayed on screen. Now, if I click on a second point on the map, both the instances of the object get moved to the new location.

    What I want is: An instance should only move once. Once it is placed/overlapped on a "spawn point", it should not get affected when I click on a second "spawn point" for a new instance of the animation.

    Please help.

    Thanks.

  • Amazing! Thanks! Yeah. I reduced the width to the number of animations I had added and now its fine. :)

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gautam

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