planetheads's Recent Forum Activity

  • how did you do the shield mechanic please tell me

  • hello

    is it possible to see the codes of the game i have created?if so please can anyone tell me,i need it for documentation on my final year project,thank you.

  • thamk you very much.this is a big help for my final year project :-)

  • Please could you send a capx or image of your work.i really need to know how its done.thanks :-)

  • You can also use the preserve option to keep the state of objects in a layout so they remain how they were when you return to that layout.

    thanks for the wall jump tutorial..really great! could you help me.am still in a jam with this level design thing.am still very inexperienced with construct 2.thank you.

  • Well, you will have to create invisible objects like boxes. We call that a TriggerBox. Their role is to check if the hero is in it and then triggering something.

    Here is a simple CAPX to show you how I personaly deal with that. All the code is commented :

    https://dl.dropboxusercontent.com/u/13847313/Scirra/TeleportTriggerExample.capx

    There's probably better ways to do it. But it should help you to start with. :D

    thank you very much for the link but my version is 114 anyway i can get by that without updating.

  • have a variable that turn to zero if it hasnt had an attack in ? time

    each attack adds one to variable

    for the animation an finished

    thanks for the Intel.but am rookie :P is there a way you could make a capx and demo,then I will modify.thank you very much in advance.

  • > If you want the missiles to behave a bit more realistically, I would suggest, instead of setting the angle straight towards the object, every tick set the angle to: anglelerp(rocket.angle,angle(rocket.x,rocket.y,target.x,target.y),dt*somespeedfactor)

    Will try this

    I can't claim to have a firm grasp of what lerp does exactly but it can't hurt to try. Thank you:)

    nice work....but i dont understand what anglelerp means.sorry for the inconvenience

  • Hello Planetheads,

    Yes, you better user several layouts to construct your game world. Normaly, when you reload a layout, everything will be reset in it (except if you track those information somewhere in a global variable).

    I still haven't use the new save/load feature so If you use it, perhaps you will have to specify on each enemy you want to repawn not to be saved.

    I would suggest another thing that will help you : create an empty Layout called, for example, LIBRARY. And put in it one copy of EVERY objects, sfx or whatever you will need several times in your game. That way you can easely add or delete elements in your game level layouts.

    The most difficult part I personnaly think, is the creation of the metroidvania minimap system.

    Hope that help.

    thanks for the insight...but am rookie in this.how do i make it move to another layout when my character reach the end of the current layout and if he wants to return.anyone has a demo and capx for this.

  • nice...am making a plaformer right now.how do you make the camera zoom closer to the player in a certain room and once the player is out of the room it will return to the origin position.

  • Hello.

    am creating a castlevania,metriod type of game.where its continues.how did they do it?i know the whole level or world is not done in one layout.and how did make the enemy respawn when player comes back.anyone help please.

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  • hello

    am making a hack n slash game and i want to know how to create a string of combos when i rapidly tap my attack button.

    when i tap the button the character will do an animation,tap it again another animation, tap one more time another animation.the player must finish the animation before moving to the next animation and when ever i tap the button it will pick any of the animation for the attack combo.

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planetheads

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