retrodude's Recent Forum Activity

  • I was wondering if anyone has found a way to do a mode 7 on C2, or some way to interact with a z-axis to create a similar affect?

    Or does anyone know the mathematical logic that they could share? Possible theories behind how mode 7 is created.

    I have tried to perspective transform an image through gimp but its not quite what I had expected. So I was wondering if anyone has done it yet in C2 and would be willing to share the logic or capx?

    I have seen it being done on construct classic.

  • That's a bit odd since it runs at 60 fps for me on google chrome and 57-66 fps on firefox. Are you using the same version of google chrome as them? The ones who were getting 120 fps, were they using a different version of chrome compared to ones who were getting 60 fps? Because you mentioned that some of them were getting 120 fps, so I am assume its only a couple who are having this problem?

    Here's a capx for example.

    http://dl.dropbox.com/u/27924504/test/index.html

    With Firefox and IE it runs 60 fps, and with Chrome it's 120.

    I think it's my local Chrome browser too, but I don't understand because I didn't change anything in the flags. I ask friends to test the game, some of them had 120 fps (so the game was fast / too difficult), some of them had 60 fps. :/

  • Couldn't you set the time scale in construct 2 from 1.0 to 0.8 to slow down the game?

  • WOW amazing, thanks alot mate

    Ah, brilliant. Thanks Silly oversight of mine :/

    I've added those changes and re-uploaded the capx. Still dl.dropbox.com/u/14522925/SpriteDrawing.capx.

  • There may be problems about having people splatter in blood after being road killed by a car. Maybe changing them to zombies would be more suitable.

    **I know it sounds ridiculous but I was watching a video yesterday about old classic games being cancelled due to the violence of "actual" people dieing within the game. One of the games was called carmaggedon and it revolved around a 2.5d track in which a dude was roadkilling a set of people. And yea... it got banned.. Because it was promoting reckless driving or something like that.

    Apparently its more appropriate to have zombies die then people..

    But then again I'm not to sure

    A video showing early animation of pedestrian sprites can be seen here:

    http://www.youtube.com/watch?v=R8N6ks2vifM

    This is a short clip showing 3 different pedestrian sprites walking around. At present the car doesn't collide with the sprites.Death animations are still to be developed as are the various sound effects.

  • I was wondering if its possible to create a character editor option for games using C2.

    By an editor I mean having an option in the game in which the standard character of the game is chosen. Then a paint option pops up and people can draw and erase parts of that character and draw their own character using that template. Something like a small paint option with 5-10 colours and an eraser option. Then when the persone draws on the character and saves, this then changes the pre-existing character to the newly edited one.

    Anyone have any ideas on how this might be possible?

  • I just don't see the point of using C2 on a smaller device such as a phone, maybe a tablet I guess, but on a phone its asking for quite a lot. I also don't think many low end devices could run an app of C2 while also prototyping a test game at the same time. I would rather prefer the developers work on solidifying the fps on games for android and ios rather then building an app of C2 which would probably have troubles running on most phones.

    But if you really want to use C2 from your phone then check out the app phone2pc or use Arima's suggestion. Both apps will remotely connect your phone to your laptops desktop using Wifi. Kind of like a desktop camera that can control all of your things on your desktop and it should allow you to both test and work with C2 without wasting too much power on your phone or without crash the device. I think. I haven't tested it out yet, but I may later.

  • Wow amazing job with the game, I especially love the artwork!

    Although, $8000 is kind of a stretch goal. But then again I think you may just receive the funding you deserve as the functions of the game are very well thought out.

    Also there's another forum page called "C2 Games on Kickstarter"

    I think you should link this page as a reply to that thread

    Here is my game <font color=BLUE>Luna Shattered Hearts</font>.   Luna is finally on <font color=GREEN>Kickstarter</font> starting today. If successful my kick it forward incentive is to purchase a C2 commercial licence for myself and 3 other people I think have potential. I will take suggestions in this thread, but not bribes. ;-P

    You can nominate your game or someone else's who might need one. I will take into account everyone's feedback in this thread but will also be scouring the arcade as well.

    It would be great if you pledged to my project but that will have no bearing on my decision. I will try to do what I feel is best for the community. Wish me luck guys... I am going to need it!

    http://www.kickstarter.com/projects/danielgill/luna-shattered-hearts-episode-1-0

  • Is there a way to destroy objects through collisions or overlapping with image points?

    For example:

    *If Object A's image point collides with objects B's image point

    *Destroy object B

    I did see a command line in the system setting and it looked like this:

    Sprite3.ImagePointX(imagepoint)

    I tryed using the string form of my imagepoint "destroy" but it doesn't seem to work. I then tryed the X-value of the imagepoint, and still no luck.

    What have I tryed so far:

    comparing image points between two both objects with the compare two values thing, but it didn't work, or I'm not sure how to use it

    Does anyone know how to properly compare two image points when one image point of an object overlaps another at its image point?

    IF it doesn't make sense then please tell and i'll try to be more clear

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  • I guess the term "Its better to be safe then sorry" applies to this post". But yea that's true, I'm not to fond of the idea of things getting ugly over a soundtrack.

    I would not recommend using anything that you have not received permission for, even if person X did not get in trouble for using material X doesnt matter, these things goes case by case. Some people dont care if their material is being used, others will come after you in way or another and things might turn ugly very fast.

  • On the android market i saw a ton of pokemon apps and I was wondering how these guys were able to create/post a brand named game without being sued. Aren't there lawsuits that go against this? As in copy-right infringement? Do major companies not care? If so then would I be able to get away with using one soundtrack from another game as my main theme? Or would i simply be sued eventually?

  • Oh awesome, thanks alot mate

    Pyxel Edit is an awesome tool for making tilesets : pyxeledit.com/index.php

    And it's free.

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retrodude

Member since 11 Oct, 2012

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