bscarl88's Recent Forum Activity

  • I have a demo that allows me to do the basics. https://dl.dropboxusercontent.com/u/104143348/Water%20Park%20Game/index.html

    --3 levels setup, and you can try each one by clicking on either the scuba or umbrella icon.

    --Can be played on mobile with 1 touch.

    Next I'm trying to figure out how I should program the main level so it's more like banana kong? Banana Kong has a setup that makes a series of different navigatable landscapes. I've done random platformer tile generation, but this a bit different as I would be setting up larger more complex platforms.

  • heater19 I haven't been able to find anything either. This keeps happening though and is making it more difficult to get any progress in my file. Looks like it's getting time to swap engines for my projects for me. I just hope I can get the few projects I'm almost finished with done

  • Thanks for the info and tips Nesteris!

    purplemonkey

    Wow, that looks fantastic! That's in C2 right? Would you mind if I bumped questions off of you some time?

    Do each of those videos take up the whole 10k layout? and does each 10K Layout have fully wide 10K hand drawn backgrounds and backdrops? They look like huge scrolling images which is my biggest concern

  • I've been doing game design and development for about 3 years now and have a few released apps. I'll be able to handle character attacks, combos, blocking, dodging etc. The only thing I haven't done is predefined levels and layouts as all of my games have either been small arcade ones or infinitely proceduraly generated games

    Nesteris are you saying it's a bad idea to do it in C2? I'd like to do it in Unity, but it's a lot for a one man programming team to do, which Is why I would like to do it in C2 to take away some overhead, and I've become pretty darn good at C2 as well.

  • sqiddster : good idea, It will be a native PC export, as I'd like to get it on steam. Are there any tutorials on how to effectively design a 2.5D beatmup like castle crashers, golden axe, streets of rage esque?

  • but they seem to have a lot of distinct platforms for when you're going up/down as well. Like each platfrom object can be 1024x576 but he has hand drawn tons of variations of them. Also, the ground that stretches across the whole level looks like one giant hand drawn road.

    http://bulk2.destructoid.com/ul/225543-Dust-Header.jpg

    http://www.guiamania.com/wp-content/upl ... 00x281.jpg

    http://images.gamersyde.com/image_dust_ ... 0_0008.jpg

  • I'd like to start to make a metroidvania style beatemup game for PC and possibly OUYA, but I'm afraid of performance problems with using C2. For one, I have an artist that hand draws high resolution images, and we're wanting to have multiple high resolution backgrounds objects (think of Dust An elysian tail, and Guacamelee as a quality/resolution reference).

    Dust layouts for, example, can stretch almost 6-7 screen widths for an entire layout/level with hand drawn art. Would C2 be able to handle that without memory or other hardware issues?

    http://www.noogy.com/dust/dust_tease01.jpg

    We'll be adding lighting effects and other sword of effects C2 utilizes. Most of my experience is that Mobile performance is bad, I'd like to make sure PC won't have this problem. The only other problem is the way it's controlled, is requires a controller due to certain in game mechanics.

    Are these problems I won't have to worry about on PC that only affect mobile devices? If so, that still means OUYA could have memory problems

  • Ashley but the temp folder is where the file is missing, if that's just where it extract it, how does it go missing when it just put it there? Could the cause be something like CrapCleaner deleting temporary folder stuff?

  • Ashley : I understand I can't recover it, thats not why I opened up the bug report. I'm trying to figure out what happened that it made it corrupt, and keeps happening randomly.

    Here's some helpful information:

    -The image in question isn't even being used in the events, and was deleted from the project, so why is it affecting it?

    -And why is my image being stored in a temp folder? I'd imagine after a computer reset, or some automated cleanup, the temp folder data would be cleared which could be causing the issue.

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  • how do I prevent this from happening, seems like things are being stored in the temp folder. I saved everything as a single file, so why would it be relying on external resources? The Fire.png isn't even being used in any of the code.

    also, i have backups setup, but none of them open or work. I just really need this to stop happening because I'm having to backtrack on certain days

  • Problem Description

    Projects keep saying "Failed to open" after many hours of work. Happens randomly so I can't tell if my file will be corrupt or not whenever I save them

    .

    Attach a Capx

    https://dl.dropboxusercontent.com/u/104143348/2Arena%20Game%20-%204-16-15%20%20(cleanup%2C%20changed%20turret).capx

    Description of Capx

    as soon as you open it, it gives the error in the image above

    Steps to Reproduce Bug

    • Step 1: Open file .

    Observed Result

    Error

    Expected Result

    ____ What do you expect to happen? ____

    Affected Browsers

      All

    Operating System and Service Pack

    Windows 7

    Construct 2 Version ID

    200

  • bscarl88

    According to test results on this thread using shells provided by imaffett , Crosswalk 11 and 12 both have the same performance issue as crosswalk 10 or even worse, while crosswalk 7 is the best one to build with for now (45 to 60 fps).

    Hope they fix new versions of Crosswalk to be even better than 7.

    ugh.... thanks for the update man. One day, this all will work out well, maybe in C3 lol. Not to hate on you intel guys or anything. I know you guys are trying your best and only have so much to work with, not like there's many/any better options for mobile exports

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bscarl88

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