bscarl88's Recent Forum Activity

  • > An example of the artis's work is below :

    > network.mugenguild.com/balthazar/gallery_animations.html

    Awesome sprites and animations :)

    I know right?! I was very excited to find this guy.

    XNA is definitely a choice, but I would also like to create a the game for mobile platforms also. I was thinking Unity because it's much easier to use than strictly scripting like XNA, but the Unity XBOX dev kit is 1,500, which I could definitely save up for, but its still a hefty price. Not to mention that the android an iPhone dev kits are also expensive + licenses. Any other suggestions on multi platform, relatively easy to use 2D endinges?

    Thank you all so much for your help btw!    <img src="smileys/smiley4.gif" border="0" align="middle" />

  • oh man so it looks like i started with the wrong platform :/ I have been searching for weeks and can't find a piece of software that fits my needs!anyone have any suggestions? I would like to do at least a little bit of coding (but not too much) I loved how easy construct 2 is, but it looks like if I want to get multiple platforms out of it, i can't go with it. Either way thanks, and any other suggestions are appreciated!

  • oh really? There's no plugin or mod or anything to do so? What all platforms does it export to?

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  • So I'm making a 2d 4 person party fighting game with relatively low res sprites, and around 60-70 animations per character.

    An example of the artis's work is below :

    network.mugenguild.com/balthazar/gallery_animations.html

    I plan on publishing for xbox, mobile devices, and maybe put up on steam, and have networking capabilities.

    Based off of these ideas, would the engine be able to hand my requests without too much frame drop from mobile devices/xbox?

    Thanks!   <img src="smileys/smiley4.gif" border="0" align="middle" />

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bscarl88

Member since 11 Oct, 2012

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