bscarl88's Recent Forum Activity

  • So I'm generating a worldmap that consists of land and water. If the tiles randomly assigned variable is above a certain value, they are land, else they are water. Now, I would like to decorate it with trees, bushes and mountain tops etc, but only where there's large groups of land tiles. Anyone have experience with decorating generated landmasses?

    Here's an example of a landmass I'd like to populate with trees

    I'm wondering if I should calculate how many tiles in each direction each land tile has until it hits water? then only spawn a tree on those sometimes?

  • bringing this oldish one up ... If we want to use a new custom tileset, I'm guessing I have to edit the Json Array for each tile combo?

  • This is the correct way. Are you able to use these addons in a blank project?

    my last question to you (thank you for all your help) is have you seen much benefit/difference from using C3? My big project is PC and maybe Console which is what I mostly care about. Although it would be nice to release some of my older mobile game projects.

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  • > mudmask this is exactly what I'm looking for (mostly the island/landmass generation part). For my game, I plan on generating a new worldmap per campaign. What ever happened to this project? Did you turn it into a template on the store?

    Ah. I hate to say this, but I stepped away from game design for a bit.

    But I'm back at it. And this is a project that I will once again rehash. You can check out some of my smaller releases on my own page, mountgamer.com.

    And thanks for rehashing this old thread. This project was awesome! I'm ashamed to admit, it got a little too be big for me. I'm going to reuse the tile generation of the overworld and mix it with the larger TMX placement of the subworlds and turn it into something else.

    same boat as you man, just gettin back into it. And I left off with workign on my own version of what you're doing here! Similar concept as my game, 3D overworld map, but digs into a 2D sidescroller. You can see the sidescroller part here - youtube.com/watch

    Let me know if you're interested in working together, could always use a helping hand

  • mudmask this is exactly what I'm looking for (mostly the island/landmass generation part). For my game, I plan on generating a new worldmap per campaign. What ever happened to this project? Did you turn it into a template on the store?

  • I must have not restarted properly last time. I reinstalled them, and did a restart, and was able to open my project.

  • Are you sure you installed them correctly? Start a blank project, add a sprite and try adding these behaviors.

    Maybe you have c2-runtime versions of these plugins installed. You need c3-runtime. I know that at least MoveTo and LiteTween have c3-truntime versions, not sure about the ZigZag.

    I found the C2/C3 versions, and installed them using the addon menu in C3. Is that the correct way?

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  • well I found and installed the 3 plugins I needed (Rex_MoveTo, Rex_ZigZag and lunarray_LiteTween) and after trying to open my file in C3, it still says I need to install these plugins? I guess I have to stick with C2

  • Just loading a capx into C3 would tell you how much work you have for a conversion.

    I would not use the current beta. I doesn't seem to work well with C2 files.

    One file wouldn't even try to load, while one did, and crashed with warnings from render cells.

    am I able to do this without purchasing it?

  • As someone who recently migrated a big project over to C3, it all depends on addons you used. In my case it took several days. Some popular addons have been ported for C3 (LiteTween, MoveTo, Pin+ etc.) For others you may need to find an alternative, for example Canvas/Paster can be replaced with the official DrawingCanvas, but of course you'll need to rewrite some events.

    Rewriting events is what I'm afraid of. I have 2750 events so far in my project, it could be a nightmare to debug any errors. I guess, if I always have access to a working C2, I'll have the ability to use everything currently in it, which is all I need. I'd probably get C3 for newer projects.

  • As the title says, haven't touched my project since 2017, after putting almost 1,000 hours into it. I'm ready to jump back in but have a few questions I was hoping people could advise me on! My game is a 2D platformer RPG, for PC and probably consoles (if it can export for such). Definitely don't plan on releasing on on mobile phones.

    Thought about upgrading to C3, but obviously hesitant switching platforms after building so much out in C2. My game uses plugins, and some aspects it relies pretty heavily on them.

    -What is the general consensus of people upgrading to C3 mid game development?

    -C2 seems pretty well supported still, is that right?

    -Any big things I should be aware about that has massively changed in the past 3 years in C2? I know this wasn't a good one, but OCD makes me ask qustions in 3s lol. Just asking for anything else I could be missing.

    Thanks!

    youtube.com/watch

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bscarl88

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