bscarl88's Recent Forum Activity

  • Anything more on being able to create cutscenes with using your own in game assets?

  • I'm trying to get it so that when I press and move on my joystick, a sword and arms will pop out, but the sword is restricted to the arms length. And the point of the sword mimics what the thumb is drawing on the joystick, so it's kind of like being pulled by the tip of the sword.

    It starts at Event 83 and goes to 88. Any help is greatly appreciated <img src="smileys/smiley17.gif" border="0" align="middle" /> <img src="smileys/smiley17.gif" border="0" align="middle" />

    dropbox.com/s/uxdwoc4vh0af7bi/25-MAY-13%20-%20Changed%20to%20virtual%20joystick.capx

  • Looking for someone to take the lead on my game. Will be paid of course, prices will be negotiated privately.

    PM me if interested

    Playable link is at the end, but please read first:

    So there's still a bunch of bugs since it's in development. Before you play, you might want to either clear your cache,

    or open it up in an incognito browser. This is no where near done and it does not reflect the final Ideas/Controls or Artwork of the game.

    Ok so the controls are as followed...

    WASD - move (you can wall jump and double jump)

    Arrow keys - awesome sword I made in like 2 minutes lol. Use it to block projectiles/kill enemies in 8 directions

    Special Attacks

    Press SHIFT: Toggles bullet time

    Press 1 - Level 1 = stop time must shoot 3 darts by clicking; Level 2 = must shoot 5 Knives; Level 3 = Must shoot 10

    knives

    Press 2 - Instantly spawn behind the closest enemy within 20 meters and kill him

    Combos

    • Go slowmo, and line up shots better
    • Go slowmo and block incoming shots easier
    • Too many projectiles coming your way? Shadowstep (2) to the person closets to you!
    • Press 1 for bullseye to stop time andd line up knife shots around lots of enemies.

    Power Ups

    Health + 1

    Bullseye + 1 (max level of 3)

    This link will always stay updated with the most recently loaded version of the game. Can play on touch, but it's even more buggy right now.

    Playable Game

  • But that would mean that for every action, I would have to say If enemy is hit and enemyType = Alien, do this. or for every individual enemy type. I think if I want my enemies to react differently to every time of object, then I will have to do it individually

  • "You have a family called ENEMY. There is a wolf, a vampire and an alien that are all enemies. " Thought this was going to be the beginning of a bar joke   

    <img src="smileys/smiley36.gif" border="0" align="middle" />

    hmmmmm i think I see. I could say if EnemyFamily is hit AND EnemyType =/= 'Wolf': -hp and Set State "Hit".

    Then have a separate sub-event that says

    if EnemyFamily is hit AND EnemyType = 'Wolf': -hp and Set State "Angry".

    Ill try it out to see if it works

  • How do I get it so I can have 1 family for 5 different enemies, but have each individual act differently. Or say, pick family instance EXCEPT Enemy 1.

    Example:

    I want enemies to react differently to being hit.

    -Some enemies I want them to do death animation on hit.

    -Some enemies I want to do a hit animation, and reset their attack counter

    -Some enemies I want to not even flinch on the hit.

    -I want ALL enemies to get -50 HP, EXCEPT Enemy 1

    I hope I explained it well. Any ideas?

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  • I think you have to use numbers in stead of the image point's name.

    And i was also trying to spawn the object on frame 1 image point 2 when the impage point only existed at 5-8

  • Just create one or more comments right at the beginning, each saying things like:

    "FIX Event 10"

    "ADD Bullet movement - event 37"

    "TO-DO Export new PSD button"

    "TO-DO Laundry day"

    hope you get the idea

    Yup I get it, but I think it would be easier for an overall outlook if I could remind myself with color coding what I need to work on. Red would indicate to me that I need to work on a bit of code because it it unstable so far, and each would be different.

  • I was thinking, it would be good to be able to color code quotes, so you can see what kind of messages they are.

    like I would do:

    Red - code Needs fixed here

    Green - Comment

    Yellow - Explanation etc.

    Just an idea

  • just to help you out a bit man, there really isn't much great support for multiplayer with C2 yet. There's a few third party plugins and some workarounds, but nothing concrete yet.

  • This is great! are you going to add the capx?

    When you say you do the collisions dynamically, are you doing what I talked with you about and changing the collision mask per animation frame?

  • So I'm trying to figure out a way to make it work so I can have random tile generation AND toggle autoscrolling (8 directional autoscrolling) but I can't figure out how to do it!

    Anyone wanna help? I'll pay you some paypal cash!

    dropbox.com/s/a66oqeyt7jzz5k6/17-JAN-13%20attempted%20scrolling%20map.capx

    WASD to move

    Arrow keys to point your sword and deflect/attack

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bscarl88

Member since 11 Oct, 2012

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