bscarl88's Recent Forum Activity

  • It wouldn't be too hard to do with pathfinding. they have conditions for: on path found, on path arrived, on path not found, etc.

    You could then put an instance variable on the enemy and call it "State", and use different enemy states to do different things like Flee state, attack state, wait state.

    Here's a tutorial on pathfinding:

    scirra.com/tutorials/474/pathfinding-with-line-of-sight

  • I have an idea....   So i made a sprite called "MotionDot" This dot is spawned on my VirtualControls layer, and is pinned to my joystick's thumbstick. This way, when the thumbstick moves, the MotionDot mimics it. Then I attached my sword to the dot. It works nearly exactly how I want it, but how do I get the sword movement area to move with the player? It will spawn on the player, but then the sword movement will stay in place instead of following nthe player. It's so close!

    (Events 105 - 107) click and drag on the online joystick

    dropbox.com/s/l3t7uxsnhbn8uwp/27-MAY-13%20-%20created%20Flying%20Tool.capx

    And how do i minimize how much the red dot moves in compared to the ThumbStick? So I don't make his arm come too far off his body

  • yay teamwork!!     The responded to me already, here's what they said:

    "WebGL is not available in the current version of CocoonJS launcher. We will release the new version of CocoonJS at the end of the next week, however if you send me your game I can test it in the current CocoonJS launcher that supports WebGL and I'll send you a few screenshots of your game running on the newest version of CocoonJS."

    I thought you needed WEBgl to boost performance?

  • I forgot to mention I plan on having 2 arms to simulate a forearm and arm, and possibly wrist, so i'll need to be able to tug and pull on it, and when I push it in, the arms fold , but when I pull it back out, the arms unfold

  • yea i guess i'll ask them too. delgado do you think you could post your answer here when they give you one?

  • Let me better explain...

    The right side of the screen will be where the joystick/mousepad is. While the player uses the mousepad on the right, the end point of the forearm (pretty much the wrist) I need it to mimic what the thumb is doing on the right, but it will be placed on the player. If the thumb extends past the reaching point of what the arm allows, i don't want it to break the arm, I want it to still follow the finger, but at an offset pretty much. My joystick is kinda setup to allow this already.

  • Errors

    Not implemented canvas context type: experimental-webgl

    Not implemented canvas context type: webgl

    Warnings

    Not found getElementbyId: c2canvasdiv

    Other than that, there's two notes that say button plugin not supported on this platform - the object will not be created

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  • If I do have a physics behavior attached to an object, it's not currently being programmed for anything. And im pretty sure there isnt :/   the screen layout is pretty large but I feel like that shouldnt be a problem if it can handle the game fine through here:

    dl.dropboxusercontent.com/u/104143348/Ninja%20Strike/index.html

  • Well I transferred it to my device, but now it just does the exact same thing. It get's stuck and says 34 FPS, then after about 10 seconds it goes to 1 fps. If I click on a joystick, it will react 10 seconds later

  • honestly I've never had success with the URL launcher. I always plug my device in and use iTune to transfer the file over to Launcher. Less convienct, but it at least I know it works.

    How do you do that? And does that give a true performance test? seems like it would at least

  • Nope, no plugins

  • I exported using Cocoon JS, but my game won't move past the initial starting frame. I have decent FPS when i run my game through the public dropbox using my browser.

    -I exported as cocoon JS

    -Put the .zip file in the dropbox public folder

    -I downloaded the Cocoon JS app to my ipad

    -I put the URL into the Cocoon JS app on my ipad

    It boots up the the initial frame, but won't move past that.

    Any ideas?

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bscarl88

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