justifun's Recent Forum Activity

  • [quote:189ye5h8]The SetAnim, SetPrevAnim and SetNextAnim functions do not modify the pose time. This is by design, so you can transition to the same point in an animation without popping to the beginning. For example, switching from walk to run.

    I don't quite understand this part. Is this for blending between animations over a time ?

    Or is it more like..... If you are 10 frames into a walk animation and the right foot is just touching the ground. Then you switch to a run animation where the foot down pose might also be at frame 10, then when you switch animations it will line up closes to the walk animation?

  • Problem Description

    When setting a sprite animation speed to a negative number to play backwards, the animation stops at frame 0 even if "loop" is set to YES for the animation.

    Attach a Capx

    https://dl.dropboxusercontent.com/u/403350/ReverseAnimationBug.capx

    Description of Capx

    Tap to make animation play backwards.

    Steps to Reproduce Bug

    • Step 1 Tap to make animation play backwards.

    Observed Result

    Animation stops playing at frame 0

    Expected Result

    Animation to keep playing in reverse

    Affected Browsers

    • Chrome: (YES)
    • FireFox: (YES)
    • Internet Explorer Edge: (YES)

    Operating System and Service Pack

    Windows 10 64bit

    Construct 2 Version ID

    R211

  • This is by far my most favorite tool. very affordable as well.

    http://pyxeledit.com/

  • btw: i made a little spine logo for the plugin icon

    https://dl.dropboxusercontent.com/u/403350/PluginIcon.ico

  • Another little bug: When using "set next anim", or "set anim" it seems to start midway into the animation, instead of at the beginning of it.

  • Small bug found: When using the "set next skin" action at run time, it cycles to a blank one before wrapping around back to the first one again.

    try the goblins example file that was provided with spine.

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  • Fantastic! flyovergames This is awesome. I'll check it out asap. Out of curiosity. For colissions does the plug in base them on the shape of the images? Or can it look up the colissions boxes feature of spine?

    Keep up the great work!

  • Tank on created

    (subevent) For 1 to (base.imagepointcount) - create object turret at base.imagepointX(loopindex), base.imagepointY(loopindex),

  • try using a "compare 2 variables" condition instead, and compare Array.at(x) = 1 instead

    does that work?

    also, try putting the "do this" in a sub event instead.

  • You can turn on "unbounded scrolling, and therefore there's no size to the layout anymore. you would limit what the player can see by simply not having things for them to jump on etc. or invisible walls preventing them from going where they shouldnt

  • Gifcam is great for making animated gifs

    and windows 10 has a built in "game recorder" for recording your screen.

    Or use "Open Broadcaster Video"

  • Congraulations sqiddster - Another fantastic showcase of Construct's power and the dedication of a talented developer!

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justifun

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Member since 9 Oct, 2012

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