justifun's Recent Forum Activity

  • you need to use the "find path" again instead.

    since its a new layout.

  • Skvor - Great artwork btw!

  • Ideally you would set up a bunch of different "states" for your character. and assign him a variable called "state".

    if: state = "walking" -> do walking animations etc.

    and make seperate conditions for each state he might get into.

    this allows you to group a number of actions together and he will be able to do lots of different things depending on the movment required and which animation needs to be played.

    then one simple way to pick which state he'd go into randomly is

    every X seconds - set enemy.state to = choose ['walk', 'sleep', 'run', 'pushups']

    so it will randomly throw him into a new state every x seconds.

    or base it on other conditions like.

    while enemy.state = "walk" -> every 1 second, add 1 to enemy.walkingsteps.

    if enemy.walkingsteps > 100 - set enemy.state to "sleep"

  • Check out http://quirktools.com/screenfly

    You can test your game on various device sizes (and custom resolutions).

    Simply type your C2 local ip into the URL to test your game locally eg: 192.168.1.10:50000

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  • http://quirktools.com/screenfly/

    is a handy tool for testing different screen sizes.

    just type in your local C2 IP address as the URL you want to test eg: 192.168.1.10:50000

  • beatem up movement is best handled by 8 direction movement,

    jumping in an isometric beatem up is tough to get looking right (including dealing with obstacles and if you can jump ontop of them/ walk off them etc.

    so if your new to C2, try skipping jumping in beatemups for now.

  • you simply want to make you movement of your character have an 8 direction movement on it (without rotating the angle) so that you character can walk up and down the fake perpective ground.

    Then place the bushes on the ground as needed. And only draw the collision box for the bushes around the bottom like you drew the red area.

    Then you add a condition that checks if the player is above or below the bushes, and puts the player or the bush in front or behind the player in Z order. (this concept is called "Z-Sorting" if you want to read up more about it.

    There are a few plugins that make this easier to handle.

    Here's one by rex rainbow

    https://github.com/downloads/rexrainbow ... zSorter.7z

  • 1) you can use the touch object to keep track of who's pressing in which area of the screen to control different players as one solution eg: 4 quadrants)

    2) there's a "photon" plugin for making multiplayer games in construct for use with multiple devices and also check out this plugin someone is working on

    there is a construct 2 plugin for it. allows for multiple plays on one screen, like good old couch co op games. each player uses their phone as a controller

  • Wow Can't wait to try it out!

  • rexrainbow

    Hi Rexrainbow.

    Would you be able to please make a copy of the pin to imagepoint behavior that you made so that you can pin an object to a spine object bone?

    Here's the C2 spine plugin, it comes with an example file

    https://github.com/flyover/spine-c2-plugin

    Thanks rexrainbow!

  • I've been looking for something like this for a while now.

    Is there any way to embed a gif or a .swf into the thumbnail portion so i can view animated sprites?

    Edit: I'd love to test it and provide more detailed feedback if at all possible

  • flyovergames - Thanks for all of the awesome updates.

    2 questions

    1) How do i make an animation play once and not loop (hold on the last frame)

    2) What's the best way to trigger something when the animation is complete? eg: On animation "punch" finished -> do something

    Thanks!

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justifun

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