Will the timeline have actions/expressions eventually so that we can pick when to trigger them etc?
Super cool thanks!
Any chance you could make this compatible with the c3 runtime? thanks
Thanks for the plugin. Would you be so kind to add the ability to lookup a queued item value? eg: queue.indexAt(5) or something? thanks
I was testing out the advanced Random Permutation feature and i noticed its "index" is handled different then other index's in construct. If you have a range of 20 for example, with an offset of 1, then advancedrandom.permutation(0) ends up being the last value in the order because its wrapping around the list. With arrays etc, the 0 index is always the first one. So something i just need to keep in mind i guess.
Thank you piranha! When using the cellular automata it creats nice little patches like spots on a cheetah. I'd like to be able to group those together into a room index or something so that i can manipulate all of them at once. eg: if player is overlapping roomindex = 1.
Would it be possible to assign a room index number when generating a Cellular Automata. I'd like to figure out each little group of cells, are together and ideally how many are in that group.
I appreciate the more complex example projects. There are already so many beginner tutorials and examples out there, but not many more complex projects to take a look at and see how to properly organize. Thank you for putting this together!
Congratulations on this monumental anniversary. Keep up the amazing work!
Member since 9 Oct, 2012