Implementation of ROT.JS (Roguelike Toolkit) for C3Runtime.
Thank you piranha! When using the cellular automata it creats nice little patches like spots on a cheetah. I'd like to be able to group those together into a room index or something so that i can manipulate all of them at once. eg: if player is overlapping roomindex = 1.
I implemented The Detection Of Cellular Automata Groups (works with any map), since this implementation is not part of the rot.js core, I am calling them islands, Let me know if this is what you were looking for? if you need any more actions or expressions? There should be an example project attached.