Would you be able to update the plugin to remove the variadic parameters which are no longer supported please?
Would it be possible to add a parameter to the timeline action "Set time By Name" to include a "tag field" or a new action that is "set time by tag" so that we could jump to a specific tagged keyframe in the timeline?
Would it be possible to add a trigger action "on tag reached" as well please :)
Thanks Diego, I was looking for some button or something that would label a keyframe, or a special type of keyframe that i could move around with a tag in the timeline window to set where i wanted it to go. Its interesting that it's only tied to a master keyframe because if you want to put a tag somewhere in between two other keyframes it appears you need to set a redundant keyframe on one of the other properties of the object in order to create a master keyframe.
I'm trying to find the new timeline tag feature stuff but can't locate it anywhere. How do I use them?
Awesome plugin.
Any chance you could expose in the expressions section the number of columns' rows are being utilized?
So that if I have an area that's 6 columns and 3 rows, i could look up those numbers for when the area that's being used is dynamic? Thanks!
Just a heads up, the icon doesnt load in the plugin in the list
All of your links are broken
Your swipe left and right code is backwards. it needs to be swapped around in your capx.
Thank you!
Thank you! This is great. I hate having to open the console over and over. Any chance you could add a properties to allow you to move its location somewhere else on the screen? thnkx
Holding alt while clicking preview doesn't seem to work, but the alt+4 or 5 does work.
When using the load / save in the example file, i get the following error in the console and it won't load
Uncaught (in promise) TypeError: Cannot set property 'wallCleared' of undefined
Thank you so much for this! Just what I've been looking for. One suggestion, I recommend in the tooltip for specifying the X/Y values, that you let people know that's a tilemap co-ordinate, and not a regular X/Y value. So they need to use Tilemap.PositionToTileX and Tilemap.PositionToTileY in there if they want to tap or click an area to start from.
Awesome! Thank you!
Member since 9 Oct, 2012