Jetta88's Recent Forum Activity

  • Holy sh*t.. Impressive work here. True 3D for Construct 2 now.

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  • What's the best resolution to design my games under for those devices you test with.. Should I make two different builds: One for low-end and the other for high-end.. Reports from my game showing..

    Persistent problem(s):

    01. Game is not playable on most test devices.

    02. On Samsung S4, leaderboard prompt keeps popping after submitting score, can't be closed. (Native browser)

    03. On Samsung S3, game is just black screen. (Native browser)

    I'm not sure why leaderboard prompt keeps popping up only with the S4, when it doesn't on my devices and the S3.

    Update: Never mind.. I checked out the scaling reference in the SDK files..

  • What's the best resolution to design my games under for those devices you test with.. Should I make two different builds: One for low-end and the other for high-end.. Reports from my game showing..

    Persistent problem(s):

    01. Game is not playable on most test devices.

    02. On Samsung S4, leaderboard prompt keeps popping after submitting score, can't be closed. (Native browser)

    03. On Samsung S3, game is just black screen. (Native browser)

    I'm not sure why leaderboard prompt keeps popping up only with the S4, when it doesn't on my devices and the S3.

  • Thank you so much.

  • the reason people do not export for mobile using html is because a huge percentage of people use the stock browser that does not support webgl.

    if chrome was standard on android then there wouldn't be a reason for an apk.

    Actually Chrome is standard for Android.. However starting at Android 4.0+.. Most of the market share still uses Android 2.3.3 to 2.3.7

  • I've seen your e-mail, will reply there!

    New: The Donation pack (here) now includes 6 game sources for use with Construct 2. They're simple starters to create a few popular games. For now they're exclusive to the donation pack, but a seperate (free) download will be coming soon.

    Sent you a little donation.. Thanks again.

  • - It doesn't take very long at all. But since we have so many requests, Robert isn't replying if everything is OK with your paperwork. He'll only have time to respond if there's an issue. But if everything is OK, he schedules your payment right away. I suppose everything went smoothly with yours, because our records show your payment was sent yesterday.

    Ah!! I see now. Yep, nice doing business with you. I will be releasing more titles with you soon.

    One more question.. Everytime I publish a game, do I have to email that Robert guy?

  • FGLmatt - How long does it take for you guys to process the mobile platform agreement that we have to fill out before we get paid? I never really got a reply back from that Robert dude.

  • > I made a tamagotchi-like game awhile back for Construct 2...

    >

    > https://chrome.google.com/webstore/deta ... hjehbegbfh

    >

    > But Construct 2 wasn't good enough for mobile back then, so I made a version in Stencyl and about to hit 100k downloads in a few days.. I've made decent income too.. ~$700.. I'm thinking about selling both the Stencyl and Construct 2 source on CodeCanyon and various other source code sites. If you're interested in the source code, then let me know.. I might can make a deal with you, before I do sell it.. <img src="{SMILIES_PATH}/icon_mrgreen.gif" alt=":mrgreen:" title="Mr. Green">

    >

    > https://play.google.com/store/apps/deta ... ty.mycrit1

    >

    Aww man.. I wish you had a free CAPX file haha. I was working on something like this a while ago but I was still new to C2 and hadn't figured out how to compare old and new time values. Although these apps are really simple and based on super simple variables and timers, the overall global time/local time got me stuck.. Any interest in sharing your method? <img src="{SMILIES_PATH}/icon_e_biggrin.gif" alt=":D" title="Very Happy">

    Don't worry when I put the source on CodeCanyon, it won't be expensive <img src="{SMILIES_PATH}/icon_e_biggrin.gif" alt=":D" title="Very Happy">

    Here's a hint... Webstorage.. <img src="{SMILIES_PATH}/icon_mrgreen.gif" alt=":mrgreen:" title="Mr. Green">

  • I made a tamagotchi-like game awhile back for Construct 2...

    https://chrome.google.com/webstore/deta ... hjehbegbfh

    But Construct 2 wasn't good enough for mobile back then, so I made a version in Stencyl and about to hit 100k downloads in a few days.. I've made decent income too.. ~$700.. I'm thinking about selling both the Stencyl and Construct 2 source on CodeCanyon and various other source code sites. If you're interested in the source code, then let me know.. I might can make a deal with you, before I do sell it.. <img src="{SMILIES_PATH}/icon_mrgreen.gif" alt=":mrgreen:" title="Mr. Green">

    https://play.google.com/store/apps/deta ... ty.mycrit1

  • You won't be able to use effects in CocoonJS -- it doesn't handle WebGL. You might get what you are looking for by using Ejecta for iOS or Crosswalk for Android.

    As far as the low framerate goes, I recommend spending some time in the debugger. Things will run WAY faster in the native Safari or Chrome browser on a device then they will in a webview. In order to solve my framerate problems, I worked on my desktop and tried to see which Construct 2 groups were taking the most CPU time. I took one simulation from 1-2 FPS all the way to 60 FPS in CocoonJS and Ejecta on the iPad using this technique. It took a lot of debugging to find and fix the CPU-hogging functions, but it was worth it.

    Actually CocoonJS will be supporting WebGL..

    http://blog.ludei.com/webgl-demos-arriv ... lay-store/

  • After being away from here about a month.. Ludei finally steps it's game up making the plugin open-source... About damn time..

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Jetta88

Member since 6 Oct, 2012

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