Jetta88's Recent Forum Activity

  • Gillis - Thank you!

    New Update today

    Version 2024.10.4.2 (10/31/2024)

    - UI changes

    - Removed MakePrompt Pro feature so now custom prompting now available for all

    - 100% free webapp

    - Fixed Netlify Security Hosting issues

    - Web Hosting changes

    makepromptapp.com

  • Hey guys,

    It’s been a while since I last released a new Construct-made project. I’m talking about almost 10 years ago, but finally I have two micro-SaaS projects planned. One releasing next year and the other releasing today. The latter project is called “MakePrompt”.

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    Over the past year, I’ve been playing around with Midjourney and I was in awe of how quickly you could generate high-quality images using text. However, it was annoying figuring out what to input as a prompt to get the image that I really wanted. So, I had this brilliant idea to develop a prompt generator app that creates the prompt for you to copy and paste into Midjourney quickly and that’s what MakePrompt is.

    Currently, I have created three prompt generators inside the app:

    1.) Pattern Prompt Generator (Create prompts to create seamless patterns)

    2.) Clipart Prompt Generator (Create prompts to create high-quality clipart)

    3.) Coloring Page Prompt Generator (Create prompts to create coloring pages for kids)

    Each Prompt Generator supports many color, artist, and art styles to help customize your prompt experience. I’ve created a MakePrompt User guide that will reference all of the supported styles; you can check out that link below.

    jetta88.notion.site/MakePrompt-User-Guide-11fd21b0756c80b7967bc9e245b7e2bc

    If you check the MakePrompt Roadmap, you can see that I have future prompt generators in the app in the future.

    jetta88.notion.site/MakePrompt-RoadMap-120d21b0756c804f9504cfc8acaf4009

    When it comes to copyright, it’s a tricky subject when generating art with AI. Personally, I avoid creating art that resembles existing intellectual properties (IPs) too closely.

    For instance, I wouldn’t generate a "buff Super Mario-like character for T-shirt sales online" to steer clear of potential issues with Nintendo's copyright enforcement, as seen with their stance on fan-made games.

    Instead, I might create a prompt to generate a grass texture resembling those used in modern 3D Mario games, to streamline development processes.

    MakePrompt is free to use, and for additional features and upcoming perks, there’s MakePrompt Pro available for a small fee.

    Join our Discord community to share your creations made with the app. In the coming weeks, I’ll be sharing numerous generated assets that you can integrate into your projects.

    Discord: discord.gg/gSskv2j6

    Try MakePrompt Free: makepromptapp.com

  • igortyhon Can you tell me if you know of any AI that generates images without copyright? I will still modify it.

    I don't think any AI platforms like Midjourney or Leonardo.AI generates images without any potential copyright. That's why you must generate images that deem nothing similar to known IPs.

    I have a tool that I've been developing in Construct 3 that I will be releasing this Sunday (10/20/2024) that I will post here on the forums. Maybe it can help you with your prompt generation journey.

  • Thanks! Looking into how to make it functional now. I want to figure out some NFT and smart contract integration.

    NFT's eh.... lol.. NFTs are like the biggest scam in history lol..

    I rather just you implement some sort of feature to accept crypto in our games lol..

  • This is good stuff! Hopefully, you can eventually turn this into a plugin with more features.

  • It might be a Scirra issue since they have a build server to make Android/iOS files...

  • TomaszEnhance

    Hello,

    I send you an email and you still don't reponse since 7 days.

    It's being more than 6 months and i still did not get paid.

    Waiting for your reply

    I'm just curious... Are you using Enhance Ads?

  • Yes, there should not be any problem to use those assets in a C3 game.

  • > Any updates on this? We're soon approaching August. I have an app that relies on you guys and I would hate having to move towards IronSource as monetization source. Their app approval times are horrendous.

    We are working on the AAB files support and it will be for sure live before August.

    Thanks

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  • > To the Enhance Team:

    >

    > Google is gonna do away with future apk submissions and will require the new Android App Bundle for new apps in August and app updates on existing games in November. Do you already have a gameplan in the process to update your systems?

    >

    > Also what Android version does Enhanced apks currently target? It seems like my game won't install on my Samsung Galaxy S20 FE which has Android 11, but I can run this game on Bluestacks that has an older Android target, and my old phone which has an older version of Android. Currently, the target is Android 10.

    >

    > android-developers.googleblog.com/2020/11/new-android-app-bundle-and-target-api.html

    Hi Jetta88,

    Thanks for your question! Android App Bundle support is indeed in our pipeline - we have already done some of the initial integration of it. Unfortunately we can't give an exact estimate due to constant shifting of priorities, however you can rest assured this will be ready well in time for the August deadline for new app submissions; we always highly prioritize tasks that are related to app store submission deadlines as obviously Enhance would become unusable for android if we didn't make sure to support it in time.

    Regarding the android API, we target the same android API as unenhanced apk does. Send me you app bundleId (package name) to tomaszqxt@enhance.co or PM. I would like to check your app.

    Thanks!

    Any updates on this? We're soon approaching August. I have an app that relies on you guys and I would hate having to move towards IronSource as monetization source. Their app approval times are horrendous.

  • > To the Enhance Team:

    >

    > Google is gonna do away with future apk submissions and will require the new Android App Bundle for new apps in August and app updates on existing games in November. Do you already have a gameplan in the process to update your systems?

    >

    > Also what Android version does Enhanced apks currently target? It seems like my game won't install on my Samsung Galaxy S20 FE which has Android 11, but I can run this game on Bluestacks that has an older Android target, and my old phone which has an older version of Android. Currently, the target is Android 10.

    >

    > android-developers.googleblog.com/2020/11/new-android-app-bundle-and-target-api.html

    Hi Jetta88,

    Thanks for your question! Android App Bundle support is indeed in our pipeline - we have already done some of the initial integration of it. Unfortunately we can't give an exact estimate due to constant shifting of priorities, however you can rest assured this will be ready well in time for the August deadline for new app submissions; we always highly prioritize tasks that are related to app store submission deadlines as obviously Enhance would become unusable for android if we didn't make sure to support it in time.

    Regarding the android API, we target the same android API as unenhanced apk does. Send me you app bundleId (package name) to tomaszfma@enhance.co or PM. I would like to check your app.

    Thanks!

    Ok thanks, I sent you an email.

    EDIT: Never mind on the support, I figured out why it wasn't installing on my Galaxy S20.

  • Sometimes my builds will hang too. For me it will get stuck at the 'loading minifier' stage. I just close the window and export again. Normally works the next try.

    Well, it seems to me that using the latest Beta hangs every time for me. I just tried it on the stable version twice and no issue.

    I'll just stick with Stable.

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Jetta88

Member since 6 Oct, 2012

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