I'm not using "on any event" - I'm using "on event recieved" with a named event, i.e. "playerUpdate". When the playerUpdate event is fired from the server, C2 reacts with its event over and over again vs. firing once per event.
I seem to be able to get around this if I set up my C2 events as:
-
-> Socket| on "playerUpdate" recieved || Socket|Split Data Received
- -> Socket| Is Data Available? || (do my actions here)
...but this seems to be quite a few extra steps. Why can't I just call my events directly after "on "whatever" recieved?