crowtongue's Recent Forum Activity

  • I've also discovered that you can only save one array or one hashtable to a file at a time.

    I guess I could use the INI object to store my variables, but I would rather everything be stored in one file.

    I'll have to try and make some sort of loop that stores the contents of my array into the hashtable while saving, and empties it back into the array on loading.

  • Arsonide -

    Construct Throwback is a great idea! I hope as you continue down that road you keep us updated. I would love to keep using CC, I'm not sure the HTML5 thing is ever going to be quite what I want from it.

  • This is for the purpose of saving and loading using my tile based map editor.

    I would only like to have one file per save. I need to save a bunch of values from global variables, and the contents of (at least) one array.

    To do this I need to move all of the array to a HashTable before saving the file, then upon loading I need to reverse the process, overwriting the array with the contents of the HashTable (excluding global variables obviously.)

    *Edited, thread re titled, and post rewritten for clarity. Keep this in mind if the next post or two seem redundant!

  • Glad to see that enemies can crouch and punch now. That should make your game play a lot better! The AI seems cool too.

  • It would be nice if I didn't have to sign up for some site I don't want to be a part of to download it. Could you host it somewhere else like Dropbox?

  • It's worth pointing out that Packtpub has a sale on right now where if you buy more than one book you can get each book for $5. I know which certain Construct book I'll be picking up!

    Edit: The sale ends on January 3rd!

  • This isn't my project.

    I've been following it ever since I saw a gameplay video in the "Your Creations" section of the CC forum. It is hands down the most amazing thing I have seen with Construct, and there is now a kickstarter for it.

    http://www.kickstarter.com/projects/1548272412/radio-the-universe-0

    It has already reached it's goal, but is definitely worth checking out the art and the music on the page.

  • I am impressed!

    I played the level a few times and died each time. It is evident that you have spent a decent amount of time on it, and it really comes across as a polished game. The bullet case dropping and bouncing each time you shoot, and all the myriad of little animations like that are great.

    There are enough enemies and they are varied enough where it makes it interesting. I could definitely be convinced to buy this when it's finished.

  • Seems like you've really ramped this project up. Interested to see how that character will factor into the gameplay.

    New version soon??

  • Just wanted to post and say thanks again! I implemented this and got it to work finally. Turns out I have to make some UI changes to make it work with my project, but I'm glad to be moved on to the next step!

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Thank you so much r0j0. It's going to take me a couple of days to wrap my head around how to change my project into this, but at least it's here in front of me and i know it's possible.

  • Thanks a lot. The .cap I posted was actually very stripped down and I'm still not sure what's going on.

crowtongue's avatar

crowtongue

Member since 25 Sep, 2012

None one is following crowtongue yet!

Trophy Case

  • 12-Year Club
  • Email Verified

Progress

13/44
How to earn trophies