Helladen's Recent Forum Activity

  • I wanted to bump this since I felt it was a pretty important improvement to the engine.

    If it isn't too much to ask, making each frame of the animation have its own undo/redo history in the animation editor is a much better approach than how it is now.

    I see that undo/redo can be used after making changes to an animation, so there's really no need for having a confirm save dialogue, and what I suggested earlier wasn't really necessary.

    Thanks.

  • Yeah, glad to know it is on the todo list though.

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  • I'm not sure why there isn't a boolean type for global variables, but it could be very useful for disabling specific sheets/actions under certain instances.

  • It looks really nice. I like the theme of halloween and the player character being able to leave its body.

  • It is slang for pretty.

  • I see, thanks.

  • How do you enable developer mode in the editor? I read somewhere about it, and wanted to reload plugins and behaviors everytime I run the project.

    Thanks.

  • Thanks.

  • I have this problem, too.

  • This is really more designed for peer-to-peer connections. It basically will work fine for anything that doesn't need a centralized server.

    The speed will work as fast as the connectors. It will bridge all the available connections similar to Skype - which is extremely insecure.

  • Sometimes when I try to undo, it will say please close the image editor before undoing again. You first edit a frame then go to another, and go back to the previous frame you were editing. Once this is done, you try to undo any previous modifications you made, and it will prompt this message. You are forced to close out of the editor.

    It would be nice to have a separate undo/redo for each individual frame of the animation instead of just one set.

    I still believe there should be a prompt to save changes though. Undoing several times is a tedious task to do.

  • I believe it should ask if you would like to apply changes when you make changes to a sprite via the animation editor. A lot of times I can't undo changes I did, so I am forced to completely erase the sprite and redo it. Sometimes I get lucky enough to undo changes manually, but this seems like a huge improvement over doing either of those things. Construct Classic has this functionality in it, and I much prefer it over not having it, too.

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Helladen

Member since 24 Sep, 2012

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