cvp's Recent Forum Activity

  • It is also necessary for apps. From my experience, if I dont preload the sound, first time the sound plays it sometimes makes the graphic "jump".

  • The reason why your platformer is still moving is because you are actually still dragging the ground sprite, you are just resetting it just after.

    If you do the drag and drop yourself you can limit the ground sprite.

    I have made a small example, dont know if that is what you were looking for?

  • I have got the same problem or at least very simular (it also mentions "dynamics" in the error message.

    Black screen on CocoonJS export. Works fine in preview in pc browser.

    This is a screenshot of the error message on a ipad.

    <img src="https://dl.dropboxusercontent.com/u/2560922/mobiledev/forum/error%20in%20138_2.jpg" border="0" />

    Just to note. I am also running version 138.2

  • Love and behold just as you don't know what to do... you stumble upon one of the new features in Construct 2. Scirra i love you :-)

    Try this out for size... Touch labyrinth

    Using the new Line-of-sight behavior.

    It does exactly what i was looking for.

    On a side note. Fun story.. I actually knew about the new line-of-sight behavior, but I didnt think of it.

    Until I was trying to get more rep on the website and was going through the manuals to get some more reputation <img src="smileys/smiley9.gif" border="0" align="middle"> So dont say the badge system aint good for something <img src="smileys/smiley17.gif" border="0" align="middle"> <img src="smileys/smiley32.gif" border="0" align="middle">

  • Sorry, i saved the file in the wrong location :-/ it should show the changes now in the link.

    I'll try to play around with what you wrote and see what i come up with.

    A second though, just throwing out an idea. What if you were to look at it from the opposite direction. Instead of telling the ball where it cant go, could you limit it to only move on top of sprites or something down that alley.

  • You mean something like this: .cpax ?

    you are right the angle change makes movement better. I can still keep the speed lerp as well though.

    But it does not fix the "flikker". If you e.g. move the ball to the "Y" shaped corner, you can actually get it to jump the wall because it "flikkers" so much.

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  • 50 MB sound like alot. Do you have big sprites in the game?

    Which exporter are you using for the mobile/which mobile platform is it?

    Can you post a .capx. Then we might be able to help you.

  • A simple solution could be to just move the sprite on top of the ball every tick.

    Dont know if thats the solution you are looking for.

    I have made a small example to illustrate. (its a fast mockup. so alignment is not completely correct)

    .capx

  • Thanks for the example yogert96

    I hadnt really though about using the bullet behavior for this.

    I made a small example.

    It works... ok i would say. it still does not feel like i am dragging the object. it more the object moving towards the touch.

    So i would still be interested if there was another example which would be more drag&drop ish... if you know what i mean.

    Another thing. when i use the bullet behavior it seems to bounce alot on the walls, which makes it flikker alot.

    .capx

  • Hi

    I am trying to develop a labyrinth game for touch devices. I have searched they forum alot and havent been able to find the help i am looking for.

    I found a great example by Yann where a circle limits anothers circles movement.

    That is the closest i have found. (Yann's example)

    I would like to be able to drag a sprite through the labyrinth. i have made a small image to help illustrate.

    <img src="https://dl.dropboxusercontent.com/u/2560922/mobiledev/tests/labexample.png" border="0">

    The problem is that i cant get my head around how to block the sprite from stopping at the wall, but still going along the wall as the circle does in yann's example.

    And make sure the sprite does not "jump" over the wall.

    Hope you can help me.

  • Savvy

    Yeah, you are right. it needs a string with the file name.

    That could be another feature request for the plugin then ;-) To be able to iterate over the content of a dropbox folder.

  • Savvy

    Yet another problem discovered then :-)

    I assumed that you could traverse a folder for its files and that you did not need to know the file name itself.

    NRABrazil

    No i havent looked at the FileReader plugin. I will give it a look in the next days.

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cvp

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