SpacialPumpkin's Recent Forum Activity

  • Hi guys,

    So I tried out the action for Platform behavior "Set Platform angle of gravity" to 270 degrees (making the player's gravity turn upside down) and noticed when I move left and right I got in opposite directions. After sing the Debugger I noticed its Vector X is going negative when going right and positive on going left. (Reverse of speed)

    Is this normal...?

    If so, could someone explain it, and show me a way to workaround this to achieve proper movement direction according to the new gravity?

    Thank you!

    -Evan

  • Does anyone have any ideas on this

  • Hi, my game has the browser object with the lock orientation action, but it wont lock in amazon web tester for android, which means it wont lock on kindle fire when it gets on the amazon app store. It however does lock when I try to play it in chrome beta app for android. Is there someway I can edit the index.html to force it to lock?

  • kota

    Do you have Skype? You can add me on there and we can talk, my name on it is the same, SpacialPumpkin.

  • I figured out that I needed to use tilemaps for the formations since they have collision boxes for each tile, eliminating the need for multiple objects.

  • How do I spawn a group of objects in a certain pattern? I want to spawn a lot of objects with set positions and sizes, and link them together to always spawn together in that formation. This is for a vertical endless runner game. I need to be able to spawn the formations after one another to create a randomly generated environment. I also want to be able to do this without having to create an action for every individual object that spawns them, and rather spawn them all at once somehow based on their positions in the layout. Any help would be most appreciated.

  • Hi! I am interested! I sent you a contact request on Skype.

  • Voice chat and video chat in Construct 2 would be awesome. It would enable people to create even more social multiplayer game environments. Please consider this Ashley!

  • Make sure you are not running it in Debug mode. It reduces performance. You have to set it to Release mode.

    <img src="http://i.imgur.com/V6qZ8XK.png" border="0" />

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  • Does anybody know how to reference the ouya right stick axis though? Is it even possible?

  • BluePhaze

    Done. :D

  • Hi, I'm trying to reference the Ouya right stick's axis in my game, to use it for controls. However I can't find out what axis it is. The triggers are what normally would be the right stick in Construct...by reference I mean use the expression gamepad.Axis. Any help would be much appreciated! :D

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SpacialPumpkin

Member since 20 Sep, 2012

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