aaronfranke's Recent Forum Activity

  • I've spent maybe about 10 hours trying to solve a problem I've been having in Construct2 with a particular OGG audio file that plays once then only plays the last 10 seconds and is silent for the rest. Turns out, this audio file was corrupted , it freezes Audacity even though it plays fine in VLC. I converted it to MP3 and then back to OGG, re-imported it into Construct2 and now it works perfectly!

  • I have a computer running Xubuntu 16.04 and I'm trying to run my game. However, it gives me an error message. Here's my full Terminal output showing the files and what commands I've tried.

    aaronfranke@aaron-xub16desk:~/Documents/linux$ ls

    icon-96.ico locales natives_blob.bin nw_200_percent.pak

    icudtl.dat nacl_helper nw package.nw

    lib nacl_helper_bootstrap nw_100_percent.pak resources.pak

    aaronfranke@aaron-xub16desk:~/Documents/linux$ ./nw

    [28947:28947:0511/014850.798602:ERROR:child_thread_impl.cc(762)] Request for unknown Channel-associated interface: ui::mojom::GpuMain

    ^Z

    [5]+ Stopped ./nw

    aaronfranke@aaron-xub16desk:~/Documents/linux$ chmod a+x nw

    aaronfranke@aaron-xub16desk:~/Documents/linux$ ./nw

    [29155:29155:0511/015336.997114:ERROR:child_thread_impl.cc(762)] Request for unknown Channel-associated interface: ui::mojom::GpuMain

    ^Z[1] Killed ./nw

    [6]+ Stopped ./nw

    aaronfranke@aaron-xub16desk:~/Documents/linux$ ./nw --disable-gpu

    ^Z[7] Killed ./nw

    [8]+ Stopped ./nw --disable-gpu

    aaronfranke@aaron-xub16desk:~/Documents/linux$

    The ^Z just means I pressed Ctrl+Z to kill the process.

    I was able to find a StackOverflow page about this problem (which I can't link to) so clearly I'm not the only one having this problem. The post said to set the

    --disable-gpu[/code:3awwpr12] switch. Adding this flag to the end of the launch command hides the error but the game takes a long time to start and there is no loading screen. So long, in fact, that I assumed that it had simply frozen. Any help is appreciated.
  • (slash) tutorials/73/supporting-multiple-screen-sizes

    It would be nice to be able to change this setting from within the game. I want to be able to hot-swap between Letterbox Scale and Scale Outer. Is it possible to do this?

  • This problem still exists in 2017.

  • Or, how do I check if only one of the conditions are false? Does Construct2 have an exclusive-or operator?

  • I think I figured it out! I have to use "Pick all" before starting the 2nd loop.

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  • "You pick 1 player. All the sub conditions start picking from that first pick."

    That's the problem. I need to have all characters interacting with all other characters. So if I have 3 characters, I need player 1's events to check for player 2 and 3, and then I also need player 2 to check for player 1 and 3, and then I need player 3 to check for player 1 and 2. I wanted to do this with a loop within a loop, but I can't figure out how to access the 2nd loop. Right now, if there are 3 players and the outer loop is on player 1, the inner loop runs 3 times on player 1 and zero times on everyone else because accessing "Player" is just accessing the one selected in the outer loop.

    Also, Dropbox is blocked where I am.

  • Color-coded screenshot of what I've tried in Construct2: drive.google.com/file/d/0BxrM_LAQGwWyYTdFRWZES09CMDA/view?usp=sharing

    Hi, I would like to select different instances of the same object which are nearby to another one, and repeat this process for all objects of that type.

    I am basically creating a fighting game where the player objects need to be able to punch each other. The player who punches has to have a way to deal damage to all other player instances in the range. The sqrt formula in the image is checking the distance from one object to another. The red color is the player that does the punch, and the green color is the player that gets punched. However, when I run this code, the actions highlighted in green are acted on the object highlighted in red rather than the object highlighted in green. I don't know how to fix this code and I would greatly appreciate assistance. Thanks.

  • In game, I thought that'd be obvious.

  • The links appear to be broken and somehow clicking "Edit Post" creates a brand new post so here's the links

    In Construct2: drive.google.com/file/d/0BxrM_LAQGwWyZ0hXU3BaeHYyX00/view

    In browser: drive.google.com/file/d/0BxrM_LAQGwWyTy1pd1kzZG8yQkE/view

    Attach a Capx

    drive.google.com/file/d/0BxrM_LAQGwWyT0l3UndRME8yeFk/view

  • Everything that I've tried so far in Properties -> Fonts causes Construct2 to tell me that "the font is not supported, for technical reasons."

    So rather than looking for a needle in a haystack I'm looking for someone to tell me if they have had any luck with any of the fonts in the list.

  • Problem Description

    The text appears differently in Construct2 versus in the browser. There is vastly more space between lines in the editor, but the browser isn't spaced.

    In Construct2: drive.google.com/file/d/0BxrM_LAQGwWyZ0hXU3BaeHYyX00/view

    In browser: drive.google.com/file/d/0BxrM_LAQGwWyTy1pd1kzZG8yQkE/view

    Attach a Capx

    drive.google.com/file/d/0BxrM_LAQGwWyT0l3UndRME8yeFk/view

    Description of Capx

    My freelance recreation of Star Defender game from STEM Fuse GameIT using the same assets.

    Steps to Reproduce Bug

    • Make a text box with these settings.
    • Observe appearance in editor.
    • Observe different appearance in browser.

    Observed Result

    The text appears differently.

    Expected Result

    The text appears the same.

    Affected Browsers

    • Chrome: YES
    • FireFox: YES
    • Internet Explorer: YES

    Operating System and Service Pack

    Windows 7 Professional 64-bit Service Pack 1 Version 6.1 Build 7601

    Construct 2 Version ID

    Construct 2 Release r239 scirra.com/construct2/releases/r239

aaronfranke's avatar

aaronfranke

Member since 25 Aug, 2016

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