Does anyone know because low me fps?
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Do I want to know because at some level using cocoonjs I have 30 FPS and another 62? If I put 6 items start to lower the fps a lot. May it be because the weight of the object?
I don't understand why both low fps :(
Your solution I'm not worth... I can buy all the models of the world and spend 5000 euros just to know if it works well... <img src="smileys/smiley7.gif" border="0" align="middle" />
the iphone 5 only supports 16:9 and I do with the other phones?
I understand that all cases bear a 16:9 resolution so as scale work, in case you will see black borders android :(
Well thank you all :D
<img src="smileys/smiley26.gif" border="0" align="middle" /> wait for answer
Whiteclaws
Now you have left me with more questions :(
I guess for android will be different, but in iphone should work well on all models .. <img src="smileys/smiley2.gif" border="0" align="middle" />
320?480, 640?960 and 660x440 works in my iphone 4, but the iphone 5 has 1136x640 ... if I create a 960x640 or 660x440 layout works well in iPhone 5? is the question I have <img src="smileys/smiley5.gif" border="0" align="middle" />
anyone know?
<img src="smileys/smiley18.gif" border="0" align="middle" />
That does not worth anything, I want concrete answers <img src="smileys/smiley7.gif" border="0" align="middle" />
What the best size to start making a game? and then serve in android and iphone without fiddling black border ..
I do not think anyone knows this
Member since 12 Sep, 2012