Here is your modified project. https://www.dropbox.com/scl/fi/6d6cyxq6ib64r8jcspxe1/arraystars-fixed.c3p?rlkey=i0bbgdgfbf5crzbj1jy5aak88&st=v4kpqz6d&dl=0
Here is your modified project.
https://www.dropbox.com/scl/fi/6d6cyxq6ib64r8jcspxe1/arraystars-fixed.c3p?rlkey=i0bbgdgfbf5crzbj1jy5aak88&st=v4kpqz6d&dl=0
It doesn't work... it doesn't collect stars or save them...
In the example you posted I want to remove the block at all levels and that doesn't even work for me.
I'm looking for someone to help me with my game, with the array to save variables and something else... Pretty simple. I pay $20 via binance.
I try everything, I ask chatgpt and I do everything as it tells me and there is no way to save the variable and the stars when starting level select... how frustrating it all is :(
fileport.io/HS288Lm3DVJq
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That example is not valid for me, I want all the starting levels in my game to be unlocked and there are no star levels to save in the array.
There is no way to save it... can someone do it for me? Thanks
fileport.io/c5rNCbCcDxzL
How can I save the stars in this example? I'm going to use a lot of levels, I don't know if localstorage is enough or if I have to use array.
I want the stars to be saved in the level select but there's no way.
Could someone help me? I don't mind paying something for the help.
fileport.io/9svZ6v6TkZWF
no one knows?
-> LocalStorage: Set item "level1" with value level1
-> LocalStorage: Get item "level1"
-> On item get]
-> Set variable level1 to LocalStorage.ItemValue
Not working
You haven't solved my problem and I appreciate the first example you gave me...
Did you fix the issue where if I get 3 stars and then get 2 stars, the highest score remains But I need it to stay saved; otherwise, it’s useless to me...
Tired of not being able to do it, I pay money for someone to fix it for me
That's a mess... I'd like to do it properly with localstorage or array...
Member since 12 Sep, 2012