oparaiso's Recent Forum Activity

  • Hi Ashley,

    I saw all the audio files have their 'WebM' file in the 'Sounds' folder. Do you mean I should remove the .mp3 and .m4a versions?

    Is it normal that the music does not play for a specific iOS version?

    thanks

  • Thanks for your answer.

    I have a couple of sounds that are 0.1s in the homepage, but the main background music should be playing before these (after 'all preloads complete'). Also these 2 small sounds must be activated after clicking a button. Besides that, in many other iOS the sound works despite these two 0.1s files.

    Isn't it a bit strange? thanks

  • Hello,

    A couple of days ago I uploaded to the Apple Store one app I had previously uploaded to the Play Store. For Android the sound worked properly, but I relized in some Iphones it seemed not be working (no sound at all) like iOS 13 and 14.

    After that, I also imported .ogg and .m4a files in C3. I uploaded to App Store again, but still two users with Iphones with iOS 13.5 are not gettin any sound.

    Any idea?

    thanks

  • Thanks Ashley

  • Hi Ashley, that is one of the options, but thought that decreasing the size of everything the game could run quicker.

    thanks

  • Hello,

    I recently created a project for web with a 1920x1080 size.

    I've been asked to adapt the same project for mobile devices and I was thinking to use the 960x540 size.

    As I see different ways to do this, what would be the optimal way in your opinion? Was thinking to set scales in layouts to 0.5 but not really sure.

    thanks

  • Btw: I want to use the 16:9 ratio aspect for mobile devices.

    Does it make a difference creating images for a 1280x720 resolution instead of 854x480?

    thanks

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Ok, so if I plan to keep the resolution 1920x1080 for all monitors I guess that I can make all graphics for that resolution. Thanks everyone !

  • Thanks Kyatric,

    I read the links, but not sure I got the answer...

    The game will be quite simple actually, so memory usage shouldn't be a problem. In that case is a good option to have images with bigger size/quality, import them in Construct and then there decrease/accomodate the image sizes to 1920x1080?

    thanks

  • Hello,

    this may be a simple question:

    A client sent me an EPS vectorial file with all the images for a game. The game resolution will be 1980x1020 (web). I am gonna work with Photoshop to get the images ready for Construct.

    Should I work with a canvas of 1980x1020 in Photoshop and get the final size of the images there or should I make the size of the images bigger in Photoshop so that in Construct I get them more quality?

    thanks

  • Hello,

    a client wants me to develop a game for web&android&iOS.

    This will be the first time I upload something to the Apple Store and would like to have an idea on how many hours I may need to get the C3 creation ready for iOS and properly upload it to the Apple Store, as well as any other thing I should take into account.

    Also, as I don't have a Mac: should I just subcontract someone to do this process?

    thanks

  • Thanks guys,

    as I see I think I'll have to update to Construct3.

    I've been working with other software to create educational materials, but I really like Construct and was thinking to use it for educational games that may require quite a lot of text. But when I worked in my own creations in C2 I realized that typing in the text field below 'Properties' was really slow, as well as was formatting the text.

oparaiso's avatar

oparaiso

Member since 17 Aug, 2016

None one is following oparaiso yet!

Trophy Case

  • 8-Year Club
  • Email Verified

Progress

9/44
How to earn trophies