Eisenhans's Recent Forum Activity

  • I have problems with Crosswalk, but other things are good.

    I use the plugin of flurry. When I exported for cocoonjs and run in my tablet, didn't work the statistics of flurry. Whe I use Cocoonjs for a iOS version, the plugin works perfectly.

    When I used crosswalk for Android the plugin works too! but i can't change the icons and other things of Intel from my game. I need change the signature and I can't :C

    Somebody know the solution?

    As you might or might not <img src="smileys/smiley2.gif" border="0" align="middle" /> have read earlier in this thread, the icon issue is being worked on.

  • hat's even stranger, is this behavior only seems to occur while previewing a construct project.

    I'm almost 100% positively sure that I had another HTML5 game (not Construct2 related) turn my Nexus5 into the "quiet" mode until the next reboot.

  • one of us are big C2 users so you will have to provide some help to reproduce/isolate a problem.

    We are, fortunately, and we will <img src="smileys/smiley1.gif" border="0" align="middle" />

  • IntelRobert Do you have an "official" bugtracker somewhere?

  • hat would be like everyone got a gun pointing at everyone, and we may not even know who are pointing guns at us.

    That is an accurate description of the legal situation in all entertainment/media/patent/license-related businesses, but most especially music.

  • My computer game "socialisation" happened in the 80s, and games were hard to beat back then. I have very mixed feelings about the spoonfeeding that is common practise today, and I frown upon what I call a certain crybaby attitude of many players.

    That said.. if you want to sell games today you have to accomodate these people. In my own products I (typically, if applicable) choose a design that lets even weak players pass on to higher levels, for example with 1 star out of possible 3 per level, but to be allowed to enter a new world, or the world-boss-level, I require a certain amount of stars. By that, I keep the crybabies afloat since they can advance even if they suck, and I also create a motivation to improve your performance on passed levels, because there's a prize in sight.

  • It might be a bit different for hobbyist vs. money-making, but I typically work on 4 - 5 products at the same time. It's not all from scratch though, some stuff is on finished products that need some parts reworked for certain clients (change logos/texts for example).

  • It's a pretty wide grey area, even in commercial music.

    There is no way to determine if one song is still just inspired by or ripped off from another song. That decision is made on a case-by-case basis by the corresponding court, I'm afraid.

  • Yes, it might get lost as a mere forum post.

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  • don't know how to find out the exact FPS,

    Put down a text somewhere, set it to fps (in every tick).

  • There is none.

    If you can see it in a browser, you can download it. Some people obfuscate their code, with varying success, but your graphic assets are only protected by copyright laws, not physical means.

  • Even though this all is obviously a work-in-progress, I must say I appreciate the way the intel-guys communicate and fix stuff, I really do. Certain other parties do this very differently.

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Eisenhans

Member since 8 Sep, 2012

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